Help With a City setting

I'd like to second Hal's recommendations. Streets of Silver would actually allow you to have the players say, "I take a left, a right and another left, go straight for two blocks and walk in to the third storefront on the left, what do I see?" And you can respond with a description as opposed to figuring it out using some set of tables or winging it. The three major City settings out right now (Streets of Silver, Freeport, Bluffside) can all be good tools for aa DM who lacks the inclination, time, or wherewithal to create an entire original urban setting. The economic research has already been done, there are populated shops, in some cases swtats and even plot hooks already created. Definitely worth it.
 

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Speaking as someone who wrote large chunks of Bluffside, I can safely say - DO NOT CREATE YOUR OWN CITY! Egads, it's a lot of work.

Others have done that work for you already.

Also, Interludes: Brief Expeditions to Bluffside (available in .pdf from rpgnow.com as well as in print) has a fully fleshed out thorpe, complete with the prices of mead at the inn.

Also, Urban Blight, by Mystic Eye Games is a nice little product to give you some city-based encounters.

And I think FFG is coming out with a City sourcebook detailing the how-tos of city design. Not sure what the date on that is, though.
 

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