Help With A Feat

Andrew D. Gable

First Post
OK, for my Three Kingdoms setting that I'm working on, I want to make a feat to recreate a specific scene in the book. At one of the battles, the general Xiahou Dun got shot in the eye with an arrow, and simply pulled it out and kept fighting. Now that sort of thing is clearly heroic. I'm wondering how exactly to model this in D20 rules, though.

I was thinking something like 'ignore up to your CON modifier x 2 in Wound damage' (I think I'm going to go with the VP/WP system, rather than pure HP), but that would imply that taking Wound damage has some definite negative effect in-game (other than dying, of course ;)) which it doesn't seem to.

I'm sure there's some very simple solution that I'm just overlooking, but I don't see how to do this without overhauling the VP/WP system.
 

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In the HP system this could be the description of someone simply surviving a critical Hit due to his HPs.

I don't know about the VP/WP system...
 

Kodam said:
In the HP system this could be the description of someone simply surviving a critical Hit due to his HPs.

Or... this could be that the character can IGNORE critical hits (to a certain degree). Prereq's could be High Con, the Toughness Feat, somewhat of a high level.

TS

(maybe this should be in House Rules?)
 


Kalamar has a feat that lets you reduce the multiplier of the critical of any weapon that hits you with a critical hit. Thus a crossbow bolt would have a multiplier of x1 (no effect), an arrow would have a multiplier of x2, a scythe would have a multiplier of x3. Its meant to be a first level feat for hobgoblins and half-hobgoblins, but you could modify it.

I suppose you could take the feat multiple times, each time reducing the multiplier by 1 (although this soon ceases to be worth it).
 

I'm not familiar with the VP/WP system so my idea is for just straight hit points but what if the person with the feat got to roll vs the critical dice. like if someone crits on them with a dagger they roll 1d4 and subtract their roll from the attackers roll. if they roll equal to or higher than the crit die in damage no crit damage. if someone crits with a battle axe you roll 2d8 and subtract it from the attackers 2 crit dice.
 

DiFier said:
I'm not familiar with the VP/WP system so my idea is for just straight hit points but what if the person with the feat got to roll vs the critical dice. like if someone crits on them with a dagger they roll 1d4 and subtract their roll from the attackers roll. if they roll equal to or higher than the crit die in damage no crit damage. if someone crits with a battle axe you roll 2d8 and subtract it from the attackers 2 crit dice.

In the VP/WP system, criticals don't have multiplyers. Instead, critical hits automatically deal WP damage (while normal hits have to deplete the vitality points before they cause real wounds).


Particle_Man said:
Kalamar has a feat that lets you reduce the multiplier of the critical of any weapon that hits you with a critical hit. Thus a crossbow bolt would have a multiplier of x1 (no effect), an arrow would have a multiplier of x2, a scythe would have a multiplier of x3. Its meant to be a first level feat for hobgoblins and half-hobgoblins, but you could modify it.

I suppose you could take the feat multiple times, each time reducing the multiplier by 1 (although this soon ceases to be worth it).

Another Kalamar Feat that just isn't right.
 

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