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Help with a fey encounter & riddles

Quickleaf

Legend
Soon the PCs will be headed thru a portal which can take them towards Faerie, and I'm jotting down some interesting mini encounters the PCs can have with fey. I've mined the heck out of [MENTION=96020]RavenCrowking[/MENTION] 's posts, great stuff there :)

One of the opportunities I'd like is a choice to take on a guide (they're trying to reach a specific location with a deadline). The NPC I've come up with is a rhyming riddling redcap/spriggan named Soot for his habit of rummaging around old campsites and "bathing" in ashes. I'm looking for advice on riddles, but I'm open to any and all fey related advice.

Here's what I've got so far:

An ugly misshapen gnome sits on a bowing branch 12 feet off the ground. His face is smudged with ash and he wrings out a faded gray cap, muttering to himself. Startled by you, he drops his gray cap to the ground. "Come to visit Murkroot Trade Moot? Then 3 riddles you must answer Soot."

The idea is to have these riddles seamlessly flow conversing with Soot so that only when the riddling game is thru do the players realize they just answered three riddles. Well, that's the idea. With a rhyme scheme.

Riddle #1: Before you answer take pity, and pass my red cap up to me?"
The trick is that the cap is gray so it needs to be colored red with blood, dye, or sap before passing it back up to Soot. I suppose "no" is a valid answer too, just not sure how that would play out in the bargaining for a guide scenario.

Riddle #2: So quite (witty/pretty), tell me the truth, is this the summer of my youth?
This riddle has several possible answers so long as the PCs don't lie and don't offend. I'd like to tie in a play on "summer of my youth" with fey immortality and faerie courts (Soot is probably Gloaming/Shadow fey).

Riddle #3: By prick of tooth...
I don't have this third riddle figured out yet. Ideas?

How many riddles the PCs answer well (coupled with how they treat Soot) will determine whether/to what extent he betrays them down the road.

FYI the setting is the Murkendraw (from 4e's Feywild book). Imagine a huge fey-haunted swamp filled with hags, will-o-wisps, and secret goblin trade moots, and you've got the idea.
 
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