Help with a frustrated player?

I can both sympathize and yet I know how difficult a person acting like that can be. A lot of people have the mindset of "win or lose" in roleplaying games. From what I've seen there's really nothing to be done about it, I mean, people are gonna be how they are gonna be and sometimes dice roll low. It also has a lot to do with how the other players react. I've been in a bi-monthly game for a few months now, and I am infamous for rolling poorly, especially when it is critical that I don't roll poorly. I take it in stride, 'cause there's just nothing to be done about it. Let the dice fall where they may, as it were. However, I'm the "new guy" in the group, and for some reason, it's the pinnacle of hilarity to some of the other players when I roll bad. They enjoy immensely giving me a hard time over every missed check and low roll. I'm not sure why, maybe because I am new or maybe that's just the way they are, or maybe it's karma. It does get tiresome after a while, and I start to feel like I'm being punished for things beyond my control. Now, I'm not saying that if a player is reacting poorly to bad rolls you have to treat him with kid gloves, but nobody likes to "lose" or look bad, even if it is some silly imaginary game. Ultimately, the player has to learn to go with the flow and roll with the punches, or he's gonna go throug ha lot of unecessary grief.

Alternatively, you could introduce some sort of "hero point" system, that say, allows a player to reroll a number of 1's equal to their character level per game session. This could alleviate a lot of the angst of failing at a particularly critical moment, and give the player a sense of control.
 
Last edited:

log in or register to remove this ad

how did he deal with it in computer games? The way I see it he had two options.
1) He hit the reset button, that is not possible. Explain to him that the "save points" in this game happen when you level. Upon reaching level x you saved level x-1 so he can hit the reset button but he goes back in time while everyone else continues on from where they are. So if he really wants to he can hit the reset button but then he must find a way to travel back in time to when the rest of the group was at that spot to continue playing. If he's over the age of 12 this should get a laugh and make him realize how silly he's being.

2) He hit the pause button. You can allow this in game. When something bad happens let him go into the other room and cool off (smoke a but, play a hand of solitair, what ever works for him). Then you play through the rest of the round slowly and when you get to his turn you wait for his return to continue.
 

Pagan priest said:
That guy would hate to game with my group!
(examples of horrendous luck deleted)
Tell that guy to count his blessings.

One of our players, who also DMs a regular game, has the worst rolling that we've ever seen. He rolls 10 or less roughly 60-70% of the time. (Hrm...actually, we'll have to keep track of that.) I think he's critted someone maybe two-three times in the campaign (which's lasted almost two years).

Needless to say, the PCs in his game have a slightly higher survival rate. One incident he mentioned (guy picks me up for the ride to the game we both play in), a pair of brachyurus (brachyurei? the super-wolves from ELH) attacking a halfling druid never, once, managed to trip the PC, always losing the trip checks through horrible rolling.

Now, about being upset about missing a roll...I want to say I feel some sympathy, but I can't. It's okay to grouse about it a minute afterwards, but not to keep it up all session.

Brad
 

After reading this, I had the sinking realization that I am guilty of being a Sulky Player myself. Not for whole sessions, but definately longer than called for.

So, this very night, I collected pen, paper, tape & scissors, and created a new d8 for myself with the following sides: Crap, S:mad: :mad: T, Diddly, and Squat. That way when I next grump around the table saying "I just can't roll squat tonight", I know I'm just not using the right die.

It may not stop the sulks completely, but it can't hurt. It certainly helps keep things in perspective - it's just a game!
 

Remove ads

Top