mistergone
First Post
I can both sympathize and yet I know how difficult a person acting like that can be. A lot of people have the mindset of "win or lose" in roleplaying games. From what I've seen there's really nothing to be done about it, I mean, people are gonna be how they are gonna be and sometimes dice roll low. It also has a lot to do with how the other players react. I've been in a bi-monthly game for a few months now, and I am infamous for rolling poorly, especially when it is critical that I don't roll poorly. I take it in stride, 'cause there's just nothing to be done about it. Let the dice fall where they may, as it were. However, I'm the "new guy" in the group, and for some reason, it's the pinnacle of hilarity to some of the other players when I roll bad. They enjoy immensely giving me a hard time over every missed check and low roll. I'm not sure why, maybe because I am new or maybe that's just the way they are, or maybe it's karma. It does get tiresome after a while, and I start to feel like I'm being punished for things beyond my control. Now, I'm not saying that if a player is reacting poorly to bad rolls you have to treat him with kid gloves, but nobody likes to "lose" or look bad, even if it is some silly imaginary game. Ultimately, the player has to learn to go with the flow and roll with the punches, or he's gonna go throug ha lot of unecessary grief.
Alternatively, you could introduce some sort of "hero point" system, that say, allows a player to reroll a number of 1's equal to their character level per game session. This could alleviate a lot of the angst of failing at a particularly critical moment, and give the player a sense of control.
Alternatively, you could introduce some sort of "hero point" system, that say, allows a player to reroll a number of 1's equal to their character level per game session. This could alleviate a lot of the angst of failing at a particularly critical moment, and give the player a sense of control.
Last edited: