As the DM of my group of friends, I was asked by someone to help them build a pair of PC's, as they will be playing with a different DM. DM2 has already accepted the concept of having two characters, so that is not the issue. I pretty much went with my gut on this, but would like a second/third/however many I can get opinion.
The concept was an imp wizard with a dire wolf barbarian. For the wolf I went with this
Hit die is d10 for barb class, AC is unarmored defense, with special armor to fit him costing 1.5 times standard armor. He has pack tactics, and bite(without the ability to prone). To wield his weapon it must be wieldable by a single handle(so no shield, no bow or crossbow) and cannot be a two handed weapon. He cannot speak anything but beast, but he understands common and infernal. He requires double rations, assuming they bother with rations, and has disadvantage on stealth checks. Finally, his racial traits are +2 to constitution, +1 to strength, and -2 to intelligence. I do not have it written down, but I think I gave him 30 for his speed.
The imp has 1d4 hit die, and his racial traits are -1 strength, +2 dexterity, +1 charisma. He has shapechanger, devil sight, and magic resistance. He speaks common and infernal, but understands beast (making him the translator for the wolf) He has sting for 1d4, and invisibility. His speed is 20 ft, with a fly speed of 40. Lastly, as a small bonus, he can wear doll clothing.
So, assuming you have experience with monsters as PCs, what would you change, or remove entirely? Typing this, I feel the invisibility on imp may be a bit much, though I do not have his stat block in front of me. I also think a 20 walking speed might be too much, and it should be 15 or even down to 10. Also, apologies if this is all a bit jumbled, I am writing from a list I made, which consists of the changes I made to the creatures. Anything not listed should be assumed to be the same as normal. Any help is appreciated.
The concept was an imp wizard with a dire wolf barbarian. For the wolf I went with this
Hit die is d10 for barb class, AC is unarmored defense, with special armor to fit him costing 1.5 times standard armor. He has pack tactics, and bite(without the ability to prone). To wield his weapon it must be wieldable by a single handle(so no shield, no bow or crossbow) and cannot be a two handed weapon. He cannot speak anything but beast, but he understands common and infernal. He requires double rations, assuming they bother with rations, and has disadvantage on stealth checks. Finally, his racial traits are +2 to constitution, +1 to strength, and -2 to intelligence. I do not have it written down, but I think I gave him 30 for his speed.
The imp has 1d4 hit die, and his racial traits are -1 strength, +2 dexterity, +1 charisma. He has shapechanger, devil sight, and magic resistance. He speaks common and infernal, but understands beast (making him the translator for the wolf) He has sting for 1d4, and invisibility. His speed is 20 ft, with a fly speed of 40. Lastly, as a small bonus, he can wear doll clothing.
So, assuming you have experience with monsters as PCs, what would you change, or remove entirely? Typing this, I feel the invisibility on imp may be a bit much, though I do not have his stat block in front of me. I also think a 20 walking speed might be too much, and it should be 15 or even down to 10. Also, apologies if this is all a bit jumbled, I am writing from a list I made, which consists of the changes I made to the creatures. Anything not listed should be assumed to be the same as normal. Any help is appreciated.