just__al
First Post
Here's the situation. The Party is comprised of all elves except for their Human guide. They've made an incursion into "savage" territory (actually they are just trying to pass through)
The savages are humans, very native-americanish, and they want to come at night and kidnap one of the party's females so the group "leader" will have to fight the chief's son to get her back.
I was thinking of having a sleep poison that creates gas when burnt shot into their fire if the party can be snuck up on at night.
Can anybody think of one off the top of their heads? If nobody can I was thinking maybe DC15 fort save initial:Unconsious 2d6 rounds, secondary 2d6 hours - burning one "dose" creates a 20ft radius cloud....
Suggestions?
The savages are humans, very native-americanish, and they want to come at night and kidnap one of the party's females so the group "leader" will have to fight the chief's son to get her back.
I was thinking of having a sleep poison that creates gas when burnt shot into their fire if the party can be snuck up on at night.
Can anybody think of one off the top of their heads? If nobody can I was thinking maybe DC15 fort save initial:Unconsious 2d6 rounds, secondary 2d6 hours - burning one "dose" creates a 20ft radius cloud....
Suggestions?