Ok so I have a new player who is playing the first artificer I have hade in a game, he is creative type and I do not want to tell him no on all his use for the augmentation spell, but he keep coming with things overpowered things in my mind… well at least for a first Lv caster. In another form of mine he has a armor that can heal infinity for the spell time. Also he has a bow that can summon a celestial eagle multiple times with a extra hit dice and +1 to attacks (and by have I mean is trying to pass the ideas). Now his justification is the GP Limit the spells description gives and using that to figure how many spell it should hold and giving it such abilities with limits to try to make it fair ( for the bow he can only use it 10 time in the spell limit and the 1 eagle at the time ) My thing is I see these augmentation should be +1, flaming, frost, I don’t want to stick him to the only what is in the list in the books, I want him to feel like he can use his creativity. So were is the middle ground?