Help with balancing a PC, or How To Nerf A Minotaur?

Tenac

First Post
Ok, so, I need a bit of advice. I started up my first campaign a few months ago, having never played the game before. I got relatively lucky with players, and the party ended up with a fighter, a cleric, a wizard, and a bard, which pleased me to no end. However, one of the players, the fighter, was dead-set on being a minotaur. Looking at the game's racial modifiers for minotaurs, I originally deemed this an absurd notion, but ended up compromising with a set of (homebrew?) stats for Krynn minotaurs, which weren't as nuts.

Even so, he still ended up with a +6 Str modifier. Now, when he was a level one, the modifier was great, better than everyone else of course, but seemed to simply make him excel at his speciality. He was a fighter, he fought, no harm no foul. However, he is now a level six, and things are becoming a bit unstable at this point. He's got two attacks, one at a +14 and one at a +9, not counting any additional buffing on account of a Frenzy (he's a frenzied berzerker, too) or Inspire Courage. Not to mention, of course, he's doing it in full plate armor with a shield, bringing him up to a hefty 23 AC.

This is becoming something of a problem in terms of balance. The way things are, the rest of the party, especially the cleric and the bard, are content (or worse, reluctant but unable to disagree) to let him jump into the fray and take care of things, as he's usually able to hold his own against the worst. Just today, he single-handedly took down a medium black dragon, and made short work of a hydra I had doubled the MM's hp value for specifically to stand up to him. Frankly, it's become difficult to find a challenge for him that won't annhilate the rest of the party.

I know this is entirely my fault, and I need to remember this next time I try to "wing" balancing my PCs, but for the sake of my players' enjoyment, which is beginning to wane from inactivity, I feel the need to cut the big guy down a peg or two. I just don't know how to do that. Its not like he has some kind of ridiculous magic weapon I can just take away, or some enchantment I can dispel: he is just racially, statistically insane. So, I'm looking for some kind of exotic, or at least effective, ways to permanently reduce this behemoth down to an effective, but ultimately managable fighter. Any advice would be appreciated!

PS: Like I said, I realize this is all my fault. I know what pitfalls to avoid next time. Right now I'm just worried about keeping my players relatively happy while this campaign is going smoothly.
 

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I'm guessing you forgot to apply a level adjustment. I.E. he's a level 6 minotaur fighter hanging out with level 6 human characters.

So maybe offer the other players templates that they can get for free which would be the same Level Adjustment as the minotaur should have been. Then over the next few sessions, one of the PCs might get scratched by a lycanthrope or die and become a ghost or go through some magical ritual that grants them extraordinary abilities.
 

As said above, don't forget the level adjustment and on top of that a frenzied berseker..... you must have the rage ability to enter that PrC, I think he is not only fighter but a bit barbarian (or the Krynn minotaur get rage?) and barbarian are not proficient with full plate....
You can strike him where he is the less powerful: the mind and may be te dexterity, throw at him will save spells, another tactic: make him spend his frenzy ability on unimportant fight, this ability goes of as soon as you're wounded unless you successfuly make a will save.....fight him from afar, flying oponents with ranged weapons and so on.
In 2nd edition a friend of mine played a minotaur fighter in a campaign, it was very difficult for the very creative DM to challenge everyone even if the minotaur kept only the base abilities and got only class HD, there was a feeble cleric (no armor), a gnome wizard, a rogue, and another fighter (me, a lithe girl,no armor, all style....).
Each time there was a fight the enemies went all on the minotaur, kind of logic, he was big and seamed (and was) very dangerous, by his side we were nearly invisible....very funny but we nerver went past level 5/6 for life reasons.
 

A Minotaur Fighter 1 is in fact a Level 9 character. See here (or your MM) for details.

6 hit dice + LA +2 = 8, plus 1 level of Fighter, equals a total of 9th level.

'Slightly off' would be something of an understatement, in this particular case. ;)
 

I think a big part of the problem here is not taking the level adjustment for minotaur abilities into account.

If your player really wants to play a minotaur, I'd recommend digging up a copy of Savage Species, which presents a balanced progression for a minotaur, and converting the character to that. In essence, the first 8 character levels are spend getting the abilities of a minotaur from the Monster Manual.

Tha 23 AC isn't too out of sight... I've had characters at that level that were pushing AC 30 before (with less damage dealing though).

If the player isn't interested in converting the character to something more balanced, shift the encounters towards ones where the other characters shine a bit more. Magic traps, interesting rooms where you can't just wade in and whack the enemy, numerous small creatures attacking at range.

Try some combined forces for the monsters. A low-level spellcaster or two can mix things up a lot. Consider trying a grease spell and see how his balance checks do.

Play the monsters according to their intelligence. Smart monsters (such as a dragon) should evaluate threats reasonably well and capitalize on likely weaknesses. Engaging a big burly fighter in a small room in melee slugfest is a losing tactic for (many) dragons - they should fly around out of reach and use a few breath weapon attacks first.

Quite honestly, its not that hard to deal with a character that's way out of control compared to everyone else. Traps will do wonders in this regard. A few energy draining undead would work too.
 


A Minotaur Fighter 1 is in fact a Level 9 character. See here (or your MM) for details.

6 hit dice + LA +2 = 8, plus 1 level of Fighter, equals a total of 9th level.

'Slightly off' would be something of an understatement, in this particular case. ;)


Original Poster said:
Looking at the game's racial modifiers for minotaurs, I originally deemed this an absurd notion, but ended up compromising with a set of (homebrew?) stats for Krynn minotaurs, which weren't as nuts.

So your assessment of the character level is off.

The problem seems to be the homebrew rules in question.
 

Alternatively, Wizards actually placed the Racial levels for Minotaurs from Savage Species on their website.

D&D Excerpt: Savage Species


I would scrap whatever silly notion your player had of being a Minotaur/Fighter and use the above chart. I'm a big fan of this method and it works really really well.

In order to remedy your "problem" you must sit down with your player offline away from others and explain to him :

1. He is Vastly Overpowered for the level and content
2. You made a mistake with the rules and want to rectify it
3. The above 2 mistakes are leading to a rather lacklustre playtime for the group as a whole
4. Want to work with him in using the above guidelines.


He'll either switch or you'll have to force him to reroll. If he does not want to switch or modify then I suggest you find a new player who will play within the rules. Yes it's a hard choice to make but you have 3 other players who are growing restless because YOU made a mistake.

Welcome to the DMs club. It's a rough ride. You'll make mistakes. It takes a great DM to admit them and a great player base to work with the DM to fix them.
 
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If you are still deadset in letting him play this minotaur then throw lots of stuff that grapples and has nets. Easiest way to reduce a damage dealer like this is to remove the ability for them to do damage by taking them away.

Your players will eventually figure out a way around this by using light weapons and taking skills to keep them out of the hassle of being grappled.

Overall it's a band-aid for a bullet wound but it's another option.
 

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