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<blockquote data-quote="Palskane" data-source="post: 3630325" data-attributes="member: 2000"><p>Here's the rundown: I run two different groups of players. Over the past month or so, we have discussed integrating the two groups for a sort of "crossover" game. Everyone was, and is, very excited about this. Things that the groups did starting affecting the other and we have slowly introduced the characters to one another. </p><p></p><p>Currently the two groups are operating somewhat independently in the same city, which is slowly being approached by a massive army which intends to lay siege. They have decided to band together to stay and help defend the city, combining their might into one huge adventuring group. Once this cooperative venture is over, then they do plan to part ways. </p><p></p><p>What I intend to do is maybe have some skirmishes, but overall they will find themselves able to confront the leader of the army. If they are able to defeat this man, then the army will be much easier to rout, using some older rules for morale. </p><p></p><p>Obviously this dastardly foe will be surrounded by a few much lower level mooks, but my problem lies in trying to balance the encounter. </p><p></p><p>In all there will be 14 PC's. Seven of them are 8th level and seven of them are 9th level. This should be a very tough encounter, but I am having a hard time making this villain challenging without slaughtering everyone or making him a pushover. </p><p></p><p>I would definitely like a foe with spellcasting ability, but a dedicated caster would probably wipe the floor with them. </p><p></p><p>Any ideas? </p><p></p><p>Thank you in advance, and I can answer any questions anyone might have.</p></blockquote><p></p>
[QUOTE="Palskane, post: 3630325, member: 2000"] Here's the rundown: I run two different groups of players. Over the past month or so, we have discussed integrating the two groups for a sort of "crossover" game. Everyone was, and is, very excited about this. Things that the groups did starting affecting the other and we have slowly introduced the characters to one another. Currently the two groups are operating somewhat independently in the same city, which is slowly being approached by a massive army which intends to lay siege. They have decided to band together to stay and help defend the city, combining their might into one huge adventuring group. Once this cooperative venture is over, then they do plan to part ways. What I intend to do is maybe have some skirmishes, but overall they will find themselves able to confront the leader of the army. If they are able to defeat this man, then the army will be much easier to rout, using some older rules for morale. Obviously this dastardly foe will be surrounded by a few much lower level mooks, but my problem lies in trying to balance the encounter. In all there will be 14 PC's. Seven of them are 8th level and seven of them are 9th level. This should be a very tough encounter, but I am having a hard time making this villain challenging without slaughtering everyone or making him a pushover. I would definitely like a foe with spellcasting ability, but a dedicated caster would probably wipe the floor with them. Any ideas? Thank you in advance, and I can answer any questions anyone might have. [/QUOTE]
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