Hi!
I'm thinking of designing a system and have a bit of strouble figuring this one out.
I have this idea of a fighting style that's a bit chaotic. MIght be fun for some people. But I'm not certain how to calculate the DPR (Damage Per Round) for this style.
The idea is that the character strikes once, contributing 1 dice of damage if he hits. The character then has the OPTION to roll a second time, and try to hit again. If he does, he can roll another die of damage. If he misses the second roll, he negates all damage done that round, including the damage from the first roll. So it's sort of a chancey, chaotic style, with the upshot of delivering relatively large amounts of damage if both strikes hit.
Let's say the chance to hit is 60% (9 or above on a d20). And the damage-die is a d8. How do I work out the average damage per turn/round for this style?
I'm thinking of designing a system and have a bit of strouble figuring this one out.
I have this idea of a fighting style that's a bit chaotic. MIght be fun for some people. But I'm not certain how to calculate the DPR (Damage Per Round) for this style.
The idea is that the character strikes once, contributing 1 dice of damage if he hits. The character then has the OPTION to roll a second time, and try to hit again. If he does, he can roll another die of damage. If he misses the second roll, he negates all damage done that round, including the damage from the first roll. So it's sort of a chancey, chaotic style, with the upshot of delivering relatively large amounts of damage if both strikes hit.
Let's say the chance to hit is 60% (9 or above on a d20). And the damage-die is a d8. How do I work out the average damage per turn/round for this style?
