RangerWickett
Legend
I'm playing a one-PC d20 Modern game (I'm the PC) set in the modern day, with a few groups here and there who secretly know about magic. The gimmick of the adventure is pretty cool - I'm at GenCon, being chased by various people who want a ghost that's haunting me, because apparently ghosts are fairly valuable to magic-users.
My GM and I like to surprise each other a bit, making it a bit like cooperative storytelling and not so much a classic adventure. In the last session, an Elf woman helped me communicate with my ghost so I could get on good terms, rather than just having it do spooky stuff. We were going to skip town to avoid a group of . . . imagine sorta zealous human-only klansmen, who hunt down and kill non-human races. They were after me and the ghost, and they already managed to kill one of my friends, an Orc. But the GM apparently didn't want me fleeing, so while I was getting ready to go, the Elf woman got kidnapped, and I got a call from the zealots telling me that if I didn't turn over the ghost, they'd kill her.
Now, who knows, the GM might have something nifty planned so that I can get out of this in one piece, but I want to have a plan too. I'm pretty much just an average guy (Tough 1/Charismatic 1), with a ghost that has all the classic powers of a poltergeist, like blowing up light bulbs and stuff. The bad guys are going to be meeting me somewhere around the convention, probably some place out of sight because they're going to want to exorcise the ghost from me, and that'd probably draw a crowd.
I need a plan. It's me and my ghost against three badguys who have a hostage (who's apparently a hot Elf chick). The badguys include a gunslinger (who actually can carry guns at GenCon without looking too weird), a knight sort of guy who uses a sword, and a wizard who has at least some divination and magic-missile-like powers. I'm guessing I need a trick of some sort. Any ideas?
My GM and I like to surprise each other a bit, making it a bit like cooperative storytelling and not so much a classic adventure. In the last session, an Elf woman helped me communicate with my ghost so I could get on good terms, rather than just having it do spooky stuff. We were going to skip town to avoid a group of . . . imagine sorta zealous human-only klansmen, who hunt down and kill non-human races. They were after me and the ghost, and they already managed to kill one of my friends, an Orc. But the GM apparently didn't want me fleeing, so while I was getting ready to go, the Elf woman got kidnapped, and I got a call from the zealots telling me that if I didn't turn over the ghost, they'd kill her.
Now, who knows, the GM might have something nifty planned so that I can get out of this in one piece, but I want to have a plan too. I'm pretty much just an average guy (Tough 1/Charismatic 1), with a ghost that has all the classic powers of a poltergeist, like blowing up light bulbs and stuff. The bad guys are going to be meeting me somewhere around the convention, probably some place out of sight because they're going to want to exorcise the ghost from me, and that'd probably draw a crowd.
I need a plan. It's me and my ghost against three badguys who have a hostage (who's apparently a hot Elf chick). The badguys include a gunslinger (who actually can carry guns at GenCon without looking too weird), a knight sort of guy who uses a sword, and a wizard who has at least some divination and magic-missile-like powers. I'm guessing I need a trick of some sort. Any ideas?