Help with defeating badguys.

I'm playing a one-PC d20 Modern game (I'm the PC) set in the modern day, with a few groups here and there who secretly know about magic. The gimmick of the adventure is pretty cool - I'm at GenCon, being chased by various people who want a ghost that's haunting me, because apparently ghosts are fairly valuable to magic-users.

My GM and I like to surprise each other a bit, making it a bit like cooperative storytelling and not so much a classic adventure. In the last session, an Elf woman helped me communicate with my ghost so I could get on good terms, rather than just having it do spooky stuff. We were going to skip town to avoid a group of . . . imagine sorta zealous human-only klansmen, who hunt down and kill non-human races. They were after me and the ghost, and they already managed to kill one of my friends, an Orc. But the GM apparently didn't want me fleeing, so while I was getting ready to go, the Elf woman got kidnapped, and I got a call from the zealots telling me that if I didn't turn over the ghost, they'd kill her.

Now, who knows, the GM might have something nifty planned so that I can get out of this in one piece, but I want to have a plan too. I'm pretty much just an average guy (Tough 1/Charismatic 1), with a ghost that has all the classic powers of a poltergeist, like blowing up light bulbs and stuff. The bad guys are going to be meeting me somewhere around the convention, probably some place out of sight because they're going to want to exorcise the ghost from me, and that'd probably draw a crowd.

I need a plan. It's me and my ghost against three badguys who have a hostage (who's apparently a hot Elf chick). The badguys include a gunslinger (who actually can carry guns at GenCon without looking too weird), a knight sort of guy who uses a sword, and a wizard who has at least some divination and magic-missile-like powers. I'm guessing I need a trick of some sort. Any ideas?
 

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Why would they give the Elf in exchange for the ghost? Wouldn't they capture the ghost and kill both of them.

Maybe you could tell them the ghost isn't there, and they all have to go to where the ghost is to make the exchange--I mean, they could just as easily KO you and take the ghost, and kill both the Elf and you if they thought they had everything they wanted right there. Onc eyou get to the "exchange point" you could all run for it or maybe you have some friends or allies who can hide and help you outnumber the bad guys.
 

Hmm...this is probably a very bad idea, but somehow it seems like it'd be all kinds of fun for your character to whip up a LARP at GenCon and invite all kinds of goths and such to be at the scene of your meeting with the bad guys....

Heck, even if you don't do that, you might benefit from going and talking to the goths. There's sure to be at least one worshipper of the dead there, who'll be able to help you out.

Daniel
 

Pielorinho said:
Hmm...this is probably a very bad idea, but somehow it seems like it'd be all kinds of fun for your character to whip up a LARP at GenCon and invite all kinds of goths and such to be at the scene of your meeting with the bad guys....

Heck, even if you don't do that, you might benefit from going and talking to the goths. There's sure to be at least one worshipper of the dead there, who'll be able to help you out.

Daniel
Similar idea (but I don't know if you have time to set it up): go to the convention folks and offer to let them videotape and/or show your "LARP" in the media room (I haven't been to GenCon for a long time but I assume they have something like this). And wear a wire. Let the bad guys see the camera/microphone and make it clear to them that a large number of ordinaries are seeing and hearing everything they do.

Or you could go to the cops, tell them your acquaintance has been kidnapped and you've arranged to bring a ransom to the kidnappers. No need to mention ghosts or elves or whatever. Then let THEM fit you with the wire. Kidnapping bad! Cops are not amused :)
 

These last two ideas are good.
I would go with the LARPers, and get someone hidden in the rendezvous point (preferably more than one person) to videotape what happens.
 

Pielorinho said:
whip up a LARP at GenCon and invite all kinds of goths and such to be at the scene of your meeting with the bad guys....

First time I read this, I saw "ghosts" rather than "goths".

I say... you invite the goths (make it a V:tM larp; they'll show up in droves), and have your ghost invite other ghosts! There are *always* at least one or two hanging out in a convention center....

Alternately, if any local ghosts are not interested in the larp, see if you can set up an impromptu panel about ghosts in gaming history...and invite a rep from every company with "ghost" in the name to be on the panel.

Or see if you can do something ghost-related at the Crowne Plaza: "Another popular feature of the hotel is the white fiberglass ghost travelers dressed in period clothing, and still lovingly haunting the premises." (from http://reservations.conventioncenterhotelsguide.com/hotel/10005692-10221754O.html )
 

Axegrrl said:
First time I read this, I saw "ghosts" rather than "goths".

I say... you invite the goths (make it a V:tM larp; they'll show up in droves), and have your ghost invite other ghosts! There are *always* at least one or two hanging out in a convention center....

Alternately, if any local ghosts are not interested in the larp, see if you can set up an impromptu panel about ghosts in gaming history...and invite a rep from every company with "ghost" in the name to be on the panel.

Or see if you can do something ghost-related at the Crowne Plaza: "Another popular feature of the hotel is the white fiberglass ghost travelers dressed in period clothing, and still lovingly haunting the premises." (from http://reservations.conventioncenterhotelsguide.com/hotel/10005692-10221754O.html )

That hotel sounds cool. Thanks for the suggestions, folks. I'll see how things go, and letcha know.
 

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