danzig138
Explorer
Hello, I need some help determining the appropriate CR for this creature. I thought it should be pretty low, since she's a low-power creature, but then I added the shambler power, and that's 3-6 11 HD shambling mounds, and even once per day, that seems to be a powerful ability, so I don't know how much it should bump the CR. Thanks in advance.
Small Fey
Hit Dice: 1d6 (3 hp)
Initiative: +3 (Dex)
Speed: 20 ft.
AC: 14 (+1 size, +3 Dex)
Attacks: Slam -2 melee
Damage: Slam 1d2-3
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Spell-like abilities
Special Qualities: Low-light vision, spell-like abilities
Saves: Fort +0, Ref +7, Will +3
Abilities: Str 5, Dex 16, Con 11, Int 14, Wis 13, Cha 16
Skills: Bluff +8, Climb +1, Handle Animal +8, Hide +12, Intuit Direction +5, Listen +8, Move Silently +8, Spot +8, Swim +1
Feats: Alertness, Dodge, Lightning Reflexes
Climate/Terrain: Ant warm or temperate marsh
Organization: Solitary
Challenge Rating: ??????
Treasure: Standard
Alignment: Always chaotic evil
Advancement: 2-3 HD (Small)
Spell-like abilities: A swamp mother can use the following spell-like abilities: At Will – scare, screen, speak with animals; 3/day – slow; 1/day – shambler. All effects take place as if cast by a 9th level Sorcerer.
Skills: In her natural terrain, a swamp mother gains a +4 racial bonus to Hide checks.
Small Fey
Hit Dice: 1d6 (3 hp)
Initiative: +3 (Dex)
Speed: 20 ft.
AC: 14 (+1 size, +3 Dex)
Attacks: Slam -2 melee
Damage: Slam 1d2-3
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Spell-like abilities
Special Qualities: Low-light vision, spell-like abilities
Saves: Fort +0, Ref +7, Will +3
Abilities: Str 5, Dex 16, Con 11, Int 14, Wis 13, Cha 16
Skills: Bluff +8, Climb +1, Handle Animal +8, Hide +12, Intuit Direction +5, Listen +8, Move Silently +8, Spot +8, Swim +1
Feats: Alertness, Dodge, Lightning Reflexes
Climate/Terrain: Ant warm or temperate marsh
Organization: Solitary
Challenge Rating: ??????
Treasure: Standard
Alignment: Always chaotic evil
Advancement: 2-3 HD (Small)
Spell-like abilities: A swamp mother can use the following spell-like abilities: At Will – scare, screen, speak with animals; 3/day – slow; 1/day – shambler. All effects take place as if cast by a 9th level Sorcerer.
Skills: In her natural terrain, a swamp mother gains a +4 racial bonus to Hide checks.