SpiderMonkey
Explorer
This is probably a left-field sort of question.
So what would be the 23 most powerful 'spells' (not PHB spells, but generic magic effects) you can think of?
Background:
In a rather long and convoluted campaign arc, one of my players discovers he's the terminus of a bloodline that can use a book penned from the materials in a library Beyond The Confines of Space and Time. This book, though currently sundered into its 23 pages, contains the most powerful spells ever penned: stuff like immortality and time-travel. Campaign-wise, its assembly will act as a sort of key that will allow him to reach the climax of the campaign, somewhat like the end of 'The Ninth Gate' or 'The Dark Tower' series. Theoretically, he'll be able to use the individual pages, though I'd like some sort of powerful taint attached so that though he'll be somewhat tempted, he won't be dumb enough to actually use them without dire need.
Can you give a quaking DM some ideas?
So what would be the 23 most powerful 'spells' (not PHB spells, but generic magic effects) you can think of?
Background:
In a rather long and convoluted campaign arc, one of my players discovers he's the terminus of a bloodline that can use a book penned from the materials in a library Beyond The Confines of Space and Time. This book, though currently sundered into its 23 pages, contains the most powerful spells ever penned: stuff like immortality and time-travel. Campaign-wise, its assembly will act as a sort of key that will allow him to reach the climax of the campaign, somewhat like the end of 'The Ninth Gate' or 'The Dark Tower' series. Theoretically, he'll be able to use the individual pages, though I'd like some sort of powerful taint attached so that though he'll be somewhat tempted, he won't be dumb enough to actually use them without dire need.
Can you give a quaking DM some ideas?