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Help with how many attacks
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<blockquote data-quote="NotAYakk" data-source="post: 9564810" data-attributes="member: 72555"><p>So I'm tweaking the 5e damage curve a bit.</p><p></p><p>At the core is making weapon damage scale like cantrips. You deal 1[W] 1-4, 2[W] 5-10, 3[W] 11-16 and 4[W] 17-20.</p><p></p><p>Next, Extra Attack becomes "you can sacrifice 1[W] damage on your attack action to attack twice instead of once".</p><p></p><p>Fighter EA 2 and 3 just add an extra attack (!)</p><p></p><p>So a fighter goes:</p><p>L 1: [W]+Stat</p><p>L5(EA): 2[W]+2Stat or 2[W]+Stat (1 attack)</p><p>L11(EA2): 6[W]+3Stat (3 attacks) or 6[W]+2Stat (2 attacks)</p><p>L17(EA2): 9[W]+3Stat</p><p>L20(EA3): 12[W]+4Stat (4 attacks) or 12[W]+3Stat (3 attacks)</p><p>this is a non-trivial damage bump.</p><p></p><p>For TWF, I'm thinking of rewording it as:</p><p>"You deal your attribute damage on attacks triggered by the light property. The bonus action granted by the light property can gain extra attacks from your extra attack feature, but must always be with the same weapon".</p><p></p><p>L 1: 2d6(7)+2Stat</p><p>L5(EA): 4d6(14)+4Stat (4 attacks)</p><p>L11(EA2): 12d6(42)+6Stat (6 attacks)</p><p>L17(EA2): 18d6(63)+6Stat (6 attacks)</p><p>L20(EA3): 24d6(84)+8Stat (8 attacks)</p><p></p><p>We then tweak GWF to read:</p><p>"When you roll an odd number on a damage die with a melee weapon held in both hands, replace it with the max value of that damage die".</p><p>This increases average damage as follows:</p><p>1d4: 2.5->3.5 (+1)</p><p>1d6: 3.5->5 (+1.5)</p><p>1d8: 4.5->6.5 (+2)</p><p>1d10: 5.5->8 (+2.5)</p><p>1d12: 6.5->9.5 (+3)</p><p></p><p>So Greatswords deal 2d6B(9) and Greataxes do 1d12B(8.5). Assuming GS:</p><p></p><p>L 1: 2d6B(9)+Stat</p><p>L5(EA): 4d6B(18)+2Stat</p><p>L11(EA2): 12d6B(54)+3Stat</p><p>L17(EA2): 18d6B(81)+3Stat</p><p>L20(EA3): 24d6B(108)+4Stat</p><p></p><p>Subtracting 2W from 2H we get:</p><p>L1: 2-Stat (Stat ~2 is even)</p><p>L5: 4-2Stat (Stat ~2 is even)</p><p>L11: 12-3Stat (Stat~4 is even)</p><p>L17: 18-3Stat (Stat~6 is even)</p><p>L20: 24-4Stat (Stat~6 is even)</p><p></p><p>ie, both have quite similar damage curves. 2H wins on an action surge handily, and has a nastier OA.</p><p></p><p>Duelist falls behind in comparison:</p><p>L 1: 1d8+2 (6.5)+Stat (~20% less than 2H)</p><p>L5(EA): 2d8+4 (13)+2Stat (~20% less than 2H)</p><p>L11(EA2): 6d8+6 (33)+3Stat (~30% less than 2H)</p><p>L17(EA2): 9d8+6 (46.5)+3Stat (~35% less than 2H)</p><p>L20(EA3): 12d8+8 (62)+4Stat (~33% less than 2H)</p><p></p><p>I suppose you can consider this balanced against the increasing AC differential due to magical shields existing.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 9564810, member: 72555"] So I'm tweaking the 5e damage curve a bit. At the core is making weapon damage scale like cantrips. You deal 1[W] 1-4, 2[W] 5-10, 3[W] 11-16 and 4[W] 17-20. Next, Extra Attack becomes "you can sacrifice 1[W] damage on your attack action to attack twice instead of once". Fighter EA 2 and 3 just add an extra attack (!) So a fighter goes: L 1: [W]+Stat L5(EA): 2[W]+2Stat or 2[W]+Stat (1 attack) L11(EA2): 6[W]+3Stat (3 attacks) or 6[W]+2Stat (2 attacks) L17(EA2): 9[W]+3Stat L20(EA3): 12[W]+4Stat (4 attacks) or 12[W]+3Stat (3 attacks) this is a non-trivial damage bump. For TWF, I'm thinking of rewording it as: "You deal your attribute damage on attacks triggered by the light property. The bonus action granted by the light property can gain extra attacks from your extra attack feature, but must always be with the same weapon". L 1: 2d6(7)+2Stat L5(EA): 4d6(14)+4Stat (4 attacks) L11(EA2): 12d6(42)+6Stat (6 attacks) L17(EA2): 18d6(63)+6Stat (6 attacks) L20(EA3): 24d6(84)+8Stat (8 attacks) We then tweak GWF to read: "When you roll an odd number on a damage die with a melee weapon held in both hands, replace it with the max value of that damage die". This increases average damage as follows: 1d4: 2.5->3.5 (+1) 1d6: 3.5->5 (+1.5) 1d8: 4.5->6.5 (+2) 1d10: 5.5->8 (+2.5) 1d12: 6.5->9.5 (+3) So Greatswords deal 2d6B(9) and Greataxes do 1d12B(8.5). Assuming GS: L 1: 2d6B(9)+Stat L5(EA): 4d6B(18)+2Stat L11(EA2): 12d6B(54)+3Stat L17(EA2): 18d6B(81)+3Stat L20(EA3): 24d6B(108)+4Stat Subtracting 2W from 2H we get: L1: 2-Stat (Stat ~2 is even) L5: 4-2Stat (Stat ~2 is even) L11: 12-3Stat (Stat~4 is even) L17: 18-3Stat (Stat~6 is even) L20: 24-4Stat (Stat~6 is even) ie, both have quite similar damage curves. 2H wins on an action surge handily, and has a nastier OA. Duelist falls behind in comparison: L 1: 1d8+2 (6.5)+Stat (~20% less than 2H) L5(EA): 2d8+4 (13)+2Stat (~20% less than 2H) L11(EA2): 6d8+6 (33)+3Stat (~30% less than 2H) L17(EA2): 9d8+6 (46.5)+3Stat (~35% less than 2H) L20(EA3): 12d8+8 (62)+4Stat (~33% less than 2H) I suppose you can consider this balanced against the increasing AC differential due to magical shields existing. [/QUOTE]
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