One of my players picked up the take weapon maneuver & i'm not sure how to rule on a few parts of it so was hoping to piocj the hive mind a bit.
2nd degree Mirror’s Glint reaction
You snatch your enemy’s weapon and use it against them.
When a creature misses you with a melee weapon attack against you using a weapon, you can use your reaction to flip it out of the creature’s hands. The creature makes a Dexterity saving throw, and on a failure it drops the weapon and you grab it from mid-air.
You can spend 2 exertion points to immediately use the weapon to make a melee weapon attack against the creature.
It starts out pretty clear where enemy misses & player uses Take Weapon as a reaction with 2 points exertion to trigger a dex save but things spider web from there if the attacker fails the save. The next line/paragraph does something unusual for maneuver descriptions by saying that "you can spend 2 exertion points to immediately...". What is not clear is:
TAKE WEAPON
(2 points)2nd degree Mirror’s Glint reaction
You snatch your enemy’s weapon and use it against them.
When a creature misses you with a melee weapon attack against you using a weapon, you can use your reaction to flip it out of the creature’s hands. The creature makes a Dexterity saving throw, and on a failure it drops the weapon and you grab it from mid-air.
You can spend 2 exertion points to immediately use the weapon to make a melee weapon attack against the creature.
It starts out pretty clear where enemy misses & player uses Take Weapon as a reaction with 2 points exertion to trigger a dex save but things spider web from there if the attacker fails the save. The next line/paragraph does something unusual for maneuver descriptions by saying that "you can spend 2 exertion points to immediately...". What is not clear is:
- if that second spend 2 exertion is the exertion from triggering it initially or if it is an additional two points for a secondary effect that can be triggered by spending two more exertion after defanging a now weaponless weapon using monster.
- Regardless of if that second 2 points is the initial effect or a secondary bonus one baked into the maneuver that costs extra, what happens to the weapon after the maneuver user is able to "grab [the weapon] from mid air".
- Does it go back to the attacker?
- Does it fall to the ground where AG444 use an object action's text would either allow the attacker to pick up their dropped weapon to use "for free on your turn without spending an action" or more painfully at the cost of a "use an action" action?
- Does the maneuver user now have the attacker's weapon in their hand(s) allowing them to play keepaway with a harmless foe?
- If so how does the attacker recover their weapon?
- Is that second spend 2 exertion just stating the base mechanics of a "stop hitting yourself" type maneuver that hits the attacker with their own weapon?
- If so do they immediately recover the weapon have it fall to the ground or have the maneuver user now take possession of it & what is needed for them to recover their weapon in the case of multiattack foes & foes that survive the round to need a weapon next round?
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