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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Help with Mirror's Glint:Take Weapon confusion
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<blockquote data-quote="tetrasodium" data-source="post: 8620028" data-attributes="member: 93670"><p>It doesn't specify that the user keeps the weapon either, it's very possible to "grab" something without keeping or even having lasting control over it. Take the AG111 deflect missile ability. </p><p>[spoiler="deflect missile"]</p><p>You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your adept level.</p><p><strong>If </strong>you reduce the damage to 0, you can catch the missile <strong>if</strong> it is small enough for you to hold in one hand <strong>and</strong> you have at least one hand free. <strong>If</strong> you catch a missile in this way, you can spend 1exertion to make a ranged weapon attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as an adept weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet.[/spoiler]</p><p>Deflect Missile is explicit in that the act of catching the missile is simply part of getting rid of it in one of a couple ways leaving little ambiguity like the drop & grab in take weapon does. Take weapon suggests that the grab could be part of something else but doesn't really lean towards either & doesn't have enough for the GM to confidently rule on things like your what if's below. There are tons of martial arts "grab" techniques used to deflect a punch or kick but none of them involve removing the opponent's arm leg fist or foot to stuff in a pocket.</p><p></p><p>Yea there's a lot of ambiguity that makes it difficult to even rule on edge cases like those. It really feels like take weapon has the possibility of invoking flashbacks to the <a href="https://forum.rpg.net/index.php?threads/d-d-3-5-what-is-the-spiked-chain-build-trick.582983/" target="_blank">spiked chain era</a> forcing either nothing to ever attack player(s) with it after seeing it in action or everything to start using impossible to take natural weapons. Even what to do after the failed save is a problematic grey area that either makes it a must take maneuver or feels like the player who used 2 exertion is being house ruled out of a meaningful ability</p><p></p><p>[USER=71235]@niklinna[/USER] Much like those grab & redirect techniques that inspires the scenes, martial arts movies have long included many examples of protagonists taking control of a weapon to attack a foe without taking it. Here's an example from Ip Man</p><p>[spoiler="Ip Man Axe fight"]</p><p>[MEDIA=youtube]CPb2KC7LYCM:114[/MEDIA]</p><p>[/spoiler]</p><p>Between Ip Man 1 &2 that kind of thing happens quite a few other times without breaking down into the sort of action comedy below</p><p>[spoiler="quite a few in Jackie Chan's First Strike"]</p><p>[MEDIA=youtube]DrRFzwPE0d4:154[/MEDIA]</p><p>[/spoiler]</p><p>That one is especially notable in that he grabs the polearm & maintains control over it even seeming to hit the opponent at least once but doesn't take a weapon until the second broom is convenient to use just before it breaks into almost slapstick weapon takebacks & swaps really only ever seen in action comedy like he's known for.[/spoiler]</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8620028, member: 93670"] It doesn't specify that the user keeps the weapon either, it's very possible to "grab" something without keeping or even having lasting control over it. Take the AG111 deflect missile ability. [spoiler="deflect missile"] You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your adept level. [B]If [/B]you reduce the damage to 0, you can catch the missile [B]if[/B] it is small enough for you to hold in one hand [B]and[/B] you have at least one hand free. [B]If[/B] you catch a missile in this way, you can spend 1exertion to make a ranged weapon attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as an adept weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet.[/spoiler] Deflect Missile is explicit in that the act of catching the missile is simply part of getting rid of it in one of a couple ways leaving little ambiguity like the drop & grab in take weapon does. Take weapon suggests that the grab could be part of something else but doesn't really lean towards either & doesn't have enough for the GM to confidently rule on things like your what if's below. There are tons of martial arts "grab" techniques used to deflect a punch or kick but none of them involve removing the opponent's arm leg fist or foot to stuff in a pocket. Yea there's a lot of ambiguity that makes it difficult to even rule on edge cases like those. It really feels like take weapon has the possibility of invoking flashbacks to the [URL='https://forum.rpg.net/index.php?threads/d-d-3-5-what-is-the-spiked-chain-build-trick.582983/']spiked chain era[/URL] forcing either nothing to ever attack player(s) with it after seeing it in action or everything to start using impossible to take natural weapons. Even what to do after the failed save is a problematic grey area that either makes it a must take maneuver or feels like the player who used 2 exertion is being house ruled out of a meaningful ability [USER=71235]@niklinna[/USER] Much like those grab & redirect techniques that inspires the scenes, martial arts movies have long included many examples of protagonists taking control of a weapon to attack a foe without taking it. Here's an example from Ip Man [spoiler="Ip Man Axe fight"] [MEDIA=youtube]CPb2KC7LYCM:114[/MEDIA] [/spoiler] Between Ip Man 1 &2 that kind of thing happens quite a few other times without breaking down into the sort of action comedy below [spoiler="quite a few in Jackie Chan's First Strike"] [MEDIA=youtube]DrRFzwPE0d4:154[/MEDIA] [/spoiler] That one is especially notable in that he grabs the polearm & maintains control over it even seeming to hit the opponent at least once but doesn't take a weapon until the second broom is convenient to use just before it breaks into almost slapstick weapon takebacks & swaps really only ever seen in action comedy like he's known for.[/spoiler] [/QUOTE]
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