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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Help with Mirror's Glint:Take Weapon confusion
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<blockquote data-quote="Faolyn" data-source="post: 8622388" data-attributes="member: 6915329"><p>No, I "quibble" because it's ridiculous that a Gargantuan monster would take the weapon from a Medium creature (with the weapon itself being Small or Tiny) instead of just grabbing the creature and throwing it into the ocean. I also don't really care if others said it was a non-issue or not.</p><p></p><p></p><p>You specifically gave her a +2 to her roll of 12. If she were a herald, then she would likely get an additional +3 to +5 from her save bonus.</p><p></p><p>The herald saves are definitely not overlooked, not IME. In my o5e game, the paladin's player <em>always </em>remembers to tell the other people about the bonus to their saves because of the aura, and heralds get the same bonus.</p><p></p><p>But if you're going to say "who simply rolled very badly," then the inverse is also true: you can roll very well. The wielder may roll well enough to rarely fail their save.</p><p></p><p></p><p>Four guards is a handy number. You want there to be a dozen guards? One guard? Doesn't matter. It changes the CR, though. And you're missing the point. You're basically assuming that Monster has this maneuver and uses it to against Player. OK. But the higher the level of the player, the higher the chance that the player will have things that will bump their save up.</p><p></p><p>You do realize that <em>you're </em>targeting technicalities of the maneuver in order to dismiss it, right?</p><p></p><p></p><p>There's not nearly as much of a problem as you think there is.</p><p></p><p>Player is fighting Monster. Monster disarms Player, either by using Take Weapon, the Disarm basic maneuver, or some other ability. Player pulls out second weapon. Monster eventually dies, as is the fate of most monsters, and Player retrieves weapon. Monster--unless it is very high level--will simply not have enough exertion to remove all of Players' weapons. And the apostrophe is in the right place there, because there are <em>multiple </em>players, and <em>most </em>monsters shouldn't have maneuvers. Especially if you're running a large group of them at once, because it'd likely slow down combat.</p><p></p><p>Pointing out that inspiration exists doesn't show there's a problem, unless you think that there's also a problem with all maneuvers and all spells and every other thing that requires a save. The entire <em>purpose </em>of inspiration is to give you a second chance.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8622388, member: 6915329"] No, I "quibble" because it's ridiculous that a Gargantuan monster would take the weapon from a Medium creature (with the weapon itself being Small or Tiny) instead of just grabbing the creature and throwing it into the ocean. I also don't really care if others said it was a non-issue or not. You specifically gave her a +2 to her roll of 12. If she were a herald, then she would likely get an additional +3 to +5 from her save bonus. The herald saves are definitely not overlooked, not IME. In my o5e game, the paladin's player [I]always [/I]remembers to tell the other people about the bonus to their saves because of the aura, and heralds get the same bonus. But if you're going to say "who simply rolled very badly," then the inverse is also true: you can roll very well. The wielder may roll well enough to rarely fail their save. Four guards is a handy number. You want there to be a dozen guards? One guard? Doesn't matter. It changes the CR, though. And you're missing the point. You're basically assuming that Monster has this maneuver and uses it to against Player. OK. But the higher the level of the player, the higher the chance that the player will have things that will bump their save up. You do realize that [I]you're [/I]targeting technicalities of the maneuver in order to dismiss it, right? There's not nearly as much of a problem as you think there is. Player is fighting Monster. Monster disarms Player, either by using Take Weapon, the Disarm basic maneuver, or some other ability. Player pulls out second weapon. Monster eventually dies, as is the fate of most monsters, and Player retrieves weapon. Monster--unless it is very high level--will simply not have enough exertion to remove all of Players' weapons. And the apostrophe is in the right place there, because there are [I]multiple [/I]players, and [I]most [/I]monsters shouldn't have maneuvers. Especially if you're running a large group of them at once, because it'd likely slow down combat. Pointing out that inspiration exists doesn't show there's a problem, unless you think that there's also a problem with all maneuvers and all spells and every other thing that requires a save. The entire [I]purpose [/I]of inspiration is to give you a second chance. [/QUOTE]
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