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Help with Monk/X gestalt build
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<blockquote data-quote="Talic" data-source="post: 2279508" data-attributes="member: 27838"><p>Monk/Fighter is definately a potent melee combination(And if Alignments are not a problem, a Monk/Barbarian would be fearsome indeed!) Monk/Cleric or Monk/Wiz(or Sorc) can be very potent as well if you focus on buff spells and delivering spells via touch attack(rays made a decent ranged attack as well with the typical high dex monk). </p><p></p><p>With a caster combination, you can easily buff yourself crazy before or durring a fight. Things like Mage Armor, Enlarge Person, Haste are excellent bonuses for goin crazy on opponents. Delivering touch attack spells has the advantage of dealing your typical unarmed damage on top of any spell you're using. Spells such as Shocking Grasp, Ghoul Touch, or Vampiric Touch work nicely, or for the Cleric version, choose to weild negative energy for spontaneous touching of inflict wounds.</p><p></p><p>I myself am playing a Gestalt Monk 11/Fighter 6/Suel Arcanamach 5 brawling magehunter in a change of pace from our standard campaign. His minmal spell selection is focused on buffing himself, along with some general tactic countering spells such as Fly and See Invisibility. It's good fun.</p></blockquote><p></p>
[QUOTE="Talic, post: 2279508, member: 27838"] Monk/Fighter is definately a potent melee combination(And if Alignments are not a problem, a Monk/Barbarian would be fearsome indeed!) Monk/Cleric or Monk/Wiz(or Sorc) can be very potent as well if you focus on buff spells and delivering spells via touch attack(rays made a decent ranged attack as well with the typical high dex monk). With a caster combination, you can easily buff yourself crazy before or durring a fight. Things like Mage Armor, Enlarge Person, Haste are excellent bonuses for goin crazy on opponents. Delivering touch attack spells has the advantage of dealing your typical unarmed damage on top of any spell you're using. Spells such as Shocking Grasp, Ghoul Touch, or Vampiric Touch work nicely, or for the Cleric version, choose to weild negative energy for spontaneous touching of inflict wounds. I myself am playing a Gestalt Monk 11/Fighter 6/Suel Arcanamach 5 brawling magehunter in a change of pace from our standard campaign. His minmal spell selection is focused on buffing himself, along with some general tactic countering spells such as Fly and See Invisibility. It's good fun. [/QUOTE]
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