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Help with Monk/X gestalt build
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<blockquote data-quote="Nifft" data-source="post: 2284774" data-attributes="member: 6562"><p>Monk/Psion -- Detective. Question is, what kind of detective?</p><p></p><p></p><p><strong>CSI:Sharn</strong> -- you solve cases by finding clues at locations -- you are a Monk/Seer:</p><p></p><p>Bonus Skills for being a Seer: Gather Information (Cha), Listen (Wis), and Spot (Wis).</p><p></p><p><u>Level, Power Name: Brief Description</u> -- (Some Seer Specific Powers)</p><p>2, Clairvoyant Sense: See and hear a distant location.</p><p>2, Object Reading: Learn details about an object’s previous owner.</p><p>2, Sensitivity to Psychic Impressions: You can find out about an area’s past.</p><p>4, Remote Viewing: See, hear, and potentially interact with subjects at a distance.</p><p>8, Hypercognition: You can deduce almost anything.</p><p>9, Metafaculty: You learn details about any one creature.</p><p></p><p></p><p></p><p><strong>Law & Order</strong> -- you solve cases by talking to people -- you are a Monk/Telepath:</p><p></p><p>Bonus skills for being a Telepath: Bluff (Cha), Diplomacy (Cha), Gather Information (Cha), and Sense Motive (Wis).</p><p></p><p><u>Level, Power Name: Brief Description</u> -- (Some Telepath Specific Powers)</p><p>1, Charm, Psionic: Makes one person your friend.</p><p>2, Read Thougths: Detect surface thoughts of creatures in range.</p><p>2, Suggestion, Psionic: Compels subject to follow stated course of action.</p><p>4, Dominate, Psionic: Control target telepathically.</p><p>4, Mindlink, Thieving: Borrow knowledge of a subject’s power.</p><p>4, Modify Memory, Psionic: Changes 5 minutes of subject’s memories.</p><p>5, Mind Probe: You discover the subject’s secret thoughts.</p><p>9, Psychic Chirurgery: You repair psychic damage or impart knowledge of new powers.</p><p></p><p></p><p></p><p></p><p>Either way, you want to be a hardcore kung-fu champion, am I right? So, you'll need a decent Str and Wis, and a great Int. The stats you gave us to work with are [15,14,13,12,10,8], so I'll start from there. Having a low Charisma will hurt, but so will having a low Con -- oh well, you can't be everything. If your game is focused more on the social than combat, I'll write up another version.</p><p></p><p><strong>Combat Monk/Telepath</strong> -- Human</p><p>Str: 13</p><p>Dex: 12</p><p>Con: 10</p><p>Int: 15</p><p>Wis: 14</p><p>Cha: 8</p><p></p><p>Skills: Concentration, Tumble, Sense Motive, Gather Info, Diplomacy, Jump(5), Bluff(5) -- <em>some of these you only really care about having 5 ranks in for the synergy bonus</em></p><p></p><p>L1: Psicrystal Affinity, Psionic Fist -- powers: Vigor, Inertial Armor, Psi Charm</p><p>+ (Monk1): Improved Grapple</p><p>+ (Psion1): Psionic Body</p><p></p><p>L2 (Monk2): Deflect Arrow -- powers: Entangling Ectoplasm, Offensive Prescience</p><p></p><p>L3: Inquisitor -- powers: Psi Suggestion, Read Thoughts</p><p></p><p>L4: +1 Int -- powers: Psi Tongues, Brain Lock</p><p></p><p>L5 (Psion5): Psionic Meditation -- powers: Touchsight, Dispel Psionics</p><p></p><p>L6: Greater Psionic Fist -- powers: Time Hop, Telempathic Projection</p><p>+ (Monk6): Improved Trip</p><p></p><p>L7: powers: Aura Sight, Psi Dimension Door</p><p></p><p>L8: +1 Int -- powers: Psi Dominate, Psi Modify Memory</p><p></p><p>L9: Expanded Knowlege (Metamorphosis) -- powers: Mind Probe, Trace Teleport</p><p></p><p>L10 (Psion10): Metamorphic Transfer -- powers: Psi Plane Shift, Psi Overland Flight</p><p></p><p>L11: powers: Aura Alteration, Psi Disintegrate</p><p></p><p>L12: +1 Int --Metamorphic Transfer -- powers: Adapt Body, Divert Teleport</p><p></p><p></p><p>Your dual roles are: 1/ melee monster, and 2/ savvy inquisitor.</p><p></p><p> -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 2284774, member: 6562"] Monk/Psion -- Detective. Question is, what kind of detective? [b]CSI:Sharn[/b] -- you solve cases by finding clues at locations -- you are a Monk/Seer: Bonus Skills for being a Seer: Gather Information (Cha), Listen (Wis), and Spot (Wis). [u]Level, Power Name: Brief Description[/u] -- (Some Seer Specific Powers) 2, Clairvoyant Sense: See and hear a distant location. 2, Object Reading: Learn details about an object’s previous owner. 2, Sensitivity to Psychic Impressions: You can find out about an area’s past. 4, Remote Viewing: See, hear, and potentially interact with subjects at a distance. 8, Hypercognition: You can deduce almost anything. 9, Metafaculty: You learn details about any one creature. [b]Law & Order[/b] -- you solve cases by talking to people -- you are a Monk/Telepath: Bonus skills for being a Telepath: Bluff (Cha), Diplomacy (Cha), Gather Information (Cha), and Sense Motive (Wis). [u]Level, Power Name: Brief Description[/u] -- (Some Telepath Specific Powers) 1, Charm, Psionic: Makes one person your friend. 2, Read Thougths: Detect surface thoughts of creatures in range. 2, Suggestion, Psionic: Compels subject to follow stated course of action. 4, Dominate, Psionic: Control target telepathically. 4, Mindlink, Thieving: Borrow knowledge of a subject’s power. 4, Modify Memory, Psionic: Changes 5 minutes of subject’s memories. 5, Mind Probe: You discover the subject’s secret thoughts. 9, Psychic Chirurgery: You repair psychic damage or impart knowledge of new powers. Either way, you want to be a hardcore kung-fu champion, am I right? So, you'll need a decent Str and Wis, and a great Int. The stats you gave us to work with are [15,14,13,12,10,8], so I'll start from there. Having a low Charisma will hurt, but so will having a low Con -- oh well, you can't be everything. If your game is focused more on the social than combat, I'll write up another version. [b]Combat Monk/Telepath[/b] -- Human Str: 13 Dex: 12 Con: 10 Int: 15 Wis: 14 Cha: 8 Skills: Concentration, Tumble, Sense Motive, Gather Info, Diplomacy, Jump(5), Bluff(5) -- [i]some of these you only really care about having 5 ranks in for the synergy bonus[/i] L1: Psicrystal Affinity, Psionic Fist -- powers: Vigor, Inertial Armor, Psi Charm + (Monk1): Improved Grapple + (Psion1): Psionic Body L2 (Monk2): Deflect Arrow -- powers: Entangling Ectoplasm, Offensive Prescience L3: Inquisitor -- powers: Psi Suggestion, Read Thoughts L4: +1 Int -- powers: Psi Tongues, Brain Lock L5 (Psion5): Psionic Meditation -- powers: Touchsight, Dispel Psionics L6: Greater Psionic Fist -- powers: Time Hop, Telempathic Projection + (Monk6): Improved Trip L7: powers: Aura Sight, Psi Dimension Door L8: +1 Int -- powers: Psi Dominate, Psi Modify Memory L9: Expanded Knowlege (Metamorphosis) -- powers: Mind Probe, Trace Teleport L10 (Psion10): Metamorphic Transfer -- powers: Psi Plane Shift, Psi Overland Flight L11: powers: Aura Alteration, Psi Disintegrate L12: +1 Int --Metamorphic Transfer -- powers: Adapt Body, Divert Teleport Your dual roles are: 1/ melee monster, and 2/ savvy inquisitor. -- N [/QUOTE]
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