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Help with Monk/X gestalt build
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<blockquote data-quote="Nifft" data-source="post: 2287048" data-attributes="member: 6562"><p>I'd just like to point out that "Monk" and "Armor" are not a good combination.</p><p></p><p>I'd also like to mention that a Half-Celestial will suffer many needless deaths up to about 16th level, where they start to shine. Losing four levels is a big deal, no matter what your stat boosts are. It might be more fun for you to play something with reasonable HP, saves, and class-related abilities.</p><p></p><p>Suggestions for the Monk/Psiwar:</p><p></p><p>1/ Focus on a reach weapon (like a Guisarme, which you can use to trip). If someone closes in and attacks you from 5' away, you can use your Monk unarmed strike without having to drop your reach weapon.</p><p></p><p>2/ Don't take Claw powers. You have a great unarmed strike. Just use that. Take weapon-boosting powers, since your Monk unarmed strike is treated as a weapon for the purpose of spells & effects that enhance weapons (vampiric blade, weapon of energy, metaphysical weapon, etc.)</p><p></p><p></p><p>Level-by-level Human (non-celestial) Monk/Psiwar:</p><p></p><p>Str: 13, Dex: 14, Con: 12, Int: 10, Wis: 15, Cha: 8</p><p></p><p>L1- Power Attack, Cleave -- power: Vigor</p><p>+ PsW1- Psionic Weapon</p><p>+ Monk1- Imp. Unarmed Strike, Imp. Grapple</p><p></p><p>L2- power: Inertial Armor</p><p>+ PsW2- Weapon Focus (Guisarme)</p><p>+ Monk2- Combat Reflexes</p><p></p><p>L3- Up the Walls -- power: Offensive Prescience</p><p></p><p>L4- +1 Wis, power: Animal Affinity</p><p></p><p>L5- power: Detect Hostile Intent</p><p>+ PsW5- Psionic Meditation</p><p></p><p>L6- Greater Psionic Weapon -- power: Hustle</p><p>+ Monk6- Improved Trip</p><p></p><p>L7- power: Hostile Empathic Transfer</p><p></p><p>L8- +1 Wis, power: Expansion</p><p>+ PsW8- Weapon Focus (Unarmed Strike)</p><p></p><p>L9- Improved Initiative -- power: Greater Concealing Amphora</p><p></p><p>L10- power: Inertial Barrier</p><p></p><p>L11- power: Weapon of Energy</p><p>+ PsW11- Expanded Knowlege (Dispel Psionics)</p><p></p><p>L12- +1 Wis, Improved Crit (Unarmed Strike) -- power: Psi Freedom of Movement</p><p></p><p>L13- power: Adapt Body</p><p></p><p>L14- power: Painful Strike</p><p>+ PsW14- Expanded Knowlege (Time Hop)</p><p></p><p>L15- Craft Psionic Arms & Armor -- power: Energy Adaptation</p><p></p><p>L16- +1 Wis, power: Personal Mind Blank</p><p></p><p>L17- power: Psi Freedom of Movement</p><p>+ PsiW17: Expanded Knowlege (Psi Teleport)</p><p></p><p>18- Expanded Knowlege (Psi Plane Shift) -- power: Detect Hostile Intent</p><p></p><p> -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 2287048, member: 6562"] I'd just like to point out that "Monk" and "Armor" are not a good combination. I'd also like to mention that a Half-Celestial will suffer many needless deaths up to about 16th level, where they start to shine. Losing four levels is a big deal, no matter what your stat boosts are. It might be more fun for you to play something with reasonable HP, saves, and class-related abilities. Suggestions for the Monk/Psiwar: 1/ Focus on a reach weapon (like a Guisarme, which you can use to trip). If someone closes in and attacks you from 5' away, you can use your Monk unarmed strike without having to drop your reach weapon. 2/ Don't take Claw powers. You have a great unarmed strike. Just use that. Take weapon-boosting powers, since your Monk unarmed strike is treated as a weapon for the purpose of spells & effects that enhance weapons (vampiric blade, weapon of energy, metaphysical weapon, etc.) Level-by-level Human (non-celestial) Monk/Psiwar: Str: 13, Dex: 14, Con: 12, Int: 10, Wis: 15, Cha: 8 L1- Power Attack, Cleave -- power: Vigor + PsW1- Psionic Weapon + Monk1- Imp. Unarmed Strike, Imp. Grapple L2- power: Inertial Armor + PsW2- Weapon Focus (Guisarme) + Monk2- Combat Reflexes L3- Up the Walls -- power: Offensive Prescience L4- +1 Wis, power: Animal Affinity L5- power: Detect Hostile Intent + PsW5- Psionic Meditation L6- Greater Psionic Weapon -- power: Hustle + Monk6- Improved Trip L7- power: Hostile Empathic Transfer L8- +1 Wis, power: Expansion + PsW8- Weapon Focus (Unarmed Strike) L9- Improved Initiative -- power: Greater Concealing Amphora L10- power: Inertial Barrier L11- power: Weapon of Energy + PsW11- Expanded Knowlege (Dispel Psionics) L12- +1 Wis, Improved Crit (Unarmed Strike) -- power: Psi Freedom of Movement L13- power: Adapt Body L14- power: Painful Strike + PsW14- Expanded Knowlege (Time Hop) L15- Craft Psionic Arms & Armor -- power: Energy Adaptation L16- +1 Wis, power: Personal Mind Blank L17- power: Psi Freedom of Movement + PsiW17: Expanded Knowlege (Psi Teleport) 18- Expanded Knowlege (Psi Plane Shift) -- power: Detect Hostile Intent -- N [/QUOTE]
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