Artificers can. You can retain essance to get more XP.You can't buy more XP!!!!
You get XP faster if you are behind the party one level, so you can get more XP than other players naturally.
Artificers can. You can retain essance to get more XP.You can't buy more XP!!!!
Dannyalcatraz said:For pure survivability, Dex has more of an impact than Con, regardless of class. Each point of Dex bonus reduces the number of successful hits by 5%. Each point of Con bonus only helps with a single hit (or the occasional Fort save).
Dannyalcatraz said:I agree that Fort saves become more important as level goes up.
An analogous Dex bonus translates to a 5-20% shift in number of hits PER COMBAT, regardless of level.
It is far better to avoid being hit than being able to TAKE a hit.
Dannyalcatraz said:A +1 Dex bonus is mathematically identical to a 1 digit shift on a D20, the only die you roll to determine a hit, and a 1 digit shift is 5%.
The fact that a PC may have many modifiers is immaterial to that shift.
An Attacking PC is +17 to hit and the defender has +10 to his AC from all sources for an AC of 20. The attacker has an aggregate +7 (+35% chance to hit). If the defender subsequently gains a +1 to his AC and the attacker has no new bonuses, the attacker's chance of success has dropped by 5%.
An Attacker with +40 to hit and a defender versus the same defender has only a 5% chance of missing (rolling a natural 1). A subsequent +1 bonus to the Defender's AC still shifts probability 5% in his favor, but the Attacker's modifiers render that change moot... because the Attacker has a modifier effectively greater than the die can reflect.
You could see this more easily in a system like Chaosium's Stormbringer, where weapon proficiencies are expressed in % terms. Even if my warrior has a Sea-Axe proficiency of 175%, a defensisve shift of 5% may not matter, but it still exists.