Help with new character

Paul Smart

Explorer
I need help choosing my next character. I already play a Tortle Green Knight in AL so I am looking for some sort of caster or maybe a monk.

I rolled the following stats 17,16,16,15,13,10.

Any non flying race is allowed. Starting at level 3.

Background is Noble.

Thanks.

Edit:

My Tortle Green Knight is no more. This opens everything up. Give me your best suggestions please.
 
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delph

Explorer
What about Kenku Monk dex 18, wis 18

Edit: what about druid 2 monk 1.

You can use druid animal shape, And in animal shape you get + your wisdom (+4) to AC And one 1d4 attack. You can cast, heal, fight...
 
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Esker

Explorer
High Elf Bladesinger? Start with 18s in DEX and INT, 16 in CON.

Tabaxi Swords Bard? (same thing but swap INT and CHA)
 
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I need help choosing my next character. I already play a Tortle Green Knight in AL so I am looking for some sort of caster or maybe a monk.

I rolled the following stats 17,16,16,13,10,9.

Any non flying race is allowed. Starting at level 3.

Background is Noble.

Thanks.
You don't roll stats in adventure league do you?
 
If someone wants to play a generic caster for a caster experience my advice is wizard as it gives you tons of known spells, rituals and a huge spell list to choose from.

If your pre racial stats are 17 16 16 then the basic int - dex - con setup works well. Be a variant human for the feat. Highest stat for INT. Then put a +1 in your con stat to make it odd (you'll take resilient con eventually). There's tons of great wizard feats to start with. Alert, Resilient Con, Healer, Warcaster etc.

Place your 13 into a classes stat you might be interested in multiclassing into later - or into a stat that supports skills you like. For example, wisdom so you can dip 2 levels in tempest cleric at some point for shields and the channel divinity ability to maximize lightning or thunder damage once per short rest. Or maybe charisma to have a +1 to deception and persuasion.
 

Esker

Explorer
You don't roll stats in adventure league do you?
I read that to mean that his other character, who happens to be in AL, is a Green Knight, so he's looking for a contrast; not that this one is an AL character.

If someone wants to play a generic caster for a caster experience my advice is wizard as it gives you tons of known spells, rituals and a huge spell list to choose from.

If your pre racial stats are 17 16 16 then the basic int - dex - con setup works well. Be a variant human for the feat. Highest stat for INT. Then put a +1 in your con stat to make it odd (you'll take resilient con eventually). There's tons of great wizard feats to start with. Alert, Resilient Con, Healer, Warcaster etc.

Place your 13 into a classes stat you might be interested in multiclassing into later - or into a stat that supports skills you like. For example, wisdom so you can dip 2 levels in tempest cleric at some point for shields and the channel divinity ability to maximize lightning or thunder damage once per short rest. Or maybe charisma to have a +1 to deception and persuasion.
All sound advice. A different approach than the one I was taking, which was to capitalize on the opportunity to start with two 18s to play a gish type character that with a normal stat array would be ASI hungry. But FrogReaver is right that a straight up caster wants <casting stat>, DEX, and CON regardless, so you could take the high stats as an opportunity to pick up a bunch of fun feats. As a variant human wizard you could have maxed INT, Alert, Resilient (CON) and War Caster by level 12. If you go with the War Magic tradition you'd have a +13 initiative modifier at that point, and up to a +13 (with advantage) on concentration saves when you use arcane deflection. That would make for an amazing controller.
 

TwoSix

Lover of things you hate
Yea, that 13 in your quaternary stat really opens up a lot of interesting dip options. If you're leaning caster, I'd definitely lean towards a cleric 1/wizard X. VHuman, grab Resilient(Con) and start with 18 Int, 18 Con, and 16 in Str or Dex, depending on what domain you grab.
 
Yea, that 13 in your quaternary stat really opens up a lot of interesting dip options. If you're leaning caster, I'd definitely lean towards a cleric 1/wizard X. VHuman, grab Resilient(Con) and start with 18 Int, 18 Con, and 16 in Str or Dex, depending on what domain you grab.
Yea that's a possibility. There's not a wrong answer but IMO the more I think about wizards, the more I want the dex for initiative. Getting your strong spells out before the enemies even go can make fights a lot easier. Also gaining your higher level spells a level earlier (especially in the lower levels) is pretty powerful.

Alternatively, the 13 could go in dex with +1 from variant human and you could use medium armor. While having a high int and con and cha/wis.
 

Paul Smart

Explorer
Thanks everyone. Keep the suggestions coming. I am learning a lot and getting tons of great ideas.
 
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Esker

Explorer
Yea that's a possibility. There's not a wrong answer but IMO the more I think about wizards, the more I want the dex for initiative. Getting your strong spells out before the enemies even go can make fights a lot easier. Also gaining your higher level spells a level earlier (especially in the lower levels) is pretty powerful.

Alternatively, the 13 could go in dex with +1 from variant human and you could use medium armor. While having a high int and con and cha/wis.
Yeah, if single classed wizard I would prioritize DEX 18 over CON 18, mainly since it boosts your AC by 1, though the initiative boost is good too. If you can turn a hit into a miss one extra time in 20, then you also avoid having to make concentration saves one extra time in twenty (for attacks, anyway, though DEX also governs many AoE damage saves), which is even better than having a boost to your chance to succeed.

If dipping cleric for medium armor and shields, then depending on which and how many cleric spells you care about, either 18 INT, 16 WIS, 16 CON, 14 DEX or 18 INT, 17 CON, 16 DEX, 13 WIS (maybe even 18 CON if you pick Resilient as your 1st level feat) are probably the best options, assuming variant human.
 

TwoSix

Lover of things you hate
Throwing the 13 into Cha would also allow for a 2 level dip in paladin for some casters that don't normally have access to it, like druid or wizard. Not saying it's optimal, because it isn't, but those kind of stats open up options that you wouldn't normally consider in a point-buy game.
 

Kobold Stew

Adventurer
With stats like that, why don't you try something that you wouldn't normally play? You could make a Mountain Dwarf Wizard (armor proficiency) or a Half-Orc Wizard, and still get your Int to 18 by level 4 with an ASI.

Even if Strength is your dump stat, you would avoid any negative penalty, but you could equally have an 18 Str, play an Abjurer (or Diviner), and you'd have a blast.

That would be my approach.
 
I need help choosing my next character. I already play a Tortle Green Knight in AL so I am looking for some sort of caster or maybe a monk.

I rolled the following stats 17,16,16,13,10,9.

Any non flying race is allowed. Starting at level 3.

Background is Noble.

Thanks.
My biggest concern is that a monk at level 3 isn't going to feel significantly different than a fighter at level 3 IMO.
 
I highly recomend Barbarian 3/Rogue X. It makes for a very tough and hard hitting PC. You also have the stats to really make it shine.

For your level I'd start barbarian 1/rogue 2. Focus on strength and con with a decent amount of dex.

Your super tanky, super mobile, can grapple with the best of them (if you do expertise athletics + rage for advantage on it as well), are sticky due to your high powered OA - meaning nothing will want to move away from you (and very little can stay away from you even if it does). Throw in a feat like resilient wisdom at some point and you'll have everything. Super good at against dex saves, str saves, con saves, and good against wisdom saves.

I'd suggest arcane trickster subclass for the extra out of combat utility. Bear totem is my recommendation on barbarian subclass but it's not a requirement.
 

Paul Smart

Explorer
Thanks for the help everyone. I decided to play something I have never played before and went with a Ghostwise Halfling Open Hand Monk. He has the noble background. Basic story is he is the 3rd child of the ruling family of his clan. As he would never be the leader he did the traditional thing and went to the church. He was not chosen by his gods for magical power but did pick up some wonderful fighting techniques. He now wanders the land as a monk erant doing good deeds and glorifying his clan and god. This should be fun.
 
Thanks for the help everyone. I decided to play something I have never played before and went with a Ghostwise Halfling Open Hand Monk. He has the noble background. Basic story is he is the 3rd child of the ruling family of his clan. As he would never be the leader he did the traditional thing and went to the church. He was not chosen by his gods for magical power but did pick up some wonderful fighting techniques. He now wanders the land as a monk erant doing good deeds and glorifying his clan and god. This should be fun.
Name him Confucius. Then everything you have your character say sounds wise. Confucius says i wouldn’t touch that with a 10 foot pole.
 

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