GabrielNotchear
First Post
Hello everybody! It's been a long time since I have played D&D (it was 3.0 last time I played) and I have been asked to join a new campaign. We need something arcane, and I decided to go wizard. The campaign allows most anything published by WoTC, however only allows the Players Handbook base classes. He also gives us the regional FR feat for free at starting. Sooo, here is what I have come up with.
Human Wizard
Specialist Wizard, Conjuration - banning Necromancy and Illusion
STR 7
DEX 14
CON 16
INT 18
WIS 12
CHA 9
I can move around ability scores if it makes sense to.
Feats:
Luck of Heroes (Free Regional)
Spell Focus: Conjuration
Augment Summoning
Spells I am still somewhat unsure on, but so far my list is
Enlarge Person, True Strike, Mage Armor, Magic Missile, Persistent Blade, Sleep and Summon Monster I
I was also planning on taking the PHB II Abrupt Jaunt ability in place of my familiar.
Soo, advice, changes, telling me I don't know what I am doing are all appreciated. I was thinking Summoning is rather powerful and wanted to focus on that some, but let me know. Thanks!
Human Wizard
Specialist Wizard, Conjuration - banning Necromancy and Illusion
STR 7
DEX 14
CON 16
INT 18
WIS 12
CHA 9
I can move around ability scores if it makes sense to.
Feats:
Luck of Heroes (Free Regional)
Spell Focus: Conjuration
Augment Summoning
Spells I am still somewhat unsure on, but so far my list is
Enlarge Person, True Strike, Mage Armor, Magic Missile, Persistent Blade, Sleep and Summon Monster I
I was also planning on taking the PHB II Abrupt Jaunt ability in place of my familiar.
Soo, advice, changes, telling me I don't know what I am doing are all appreciated. I was thinking Summoning is rather powerful and wanted to focus on that some, but let me know. Thanks!