Joshua Randall said:
Nightfall: yes, a breakdown would be helpful, as I don't own the Player's Guide to Clerics and Druids. I was trying to page through it last night in the bookstore, but some annoying man with a name tag kept saying something about it being closing time.
It's what I do.
Basics on High Justicar:
HD: d8
Requirements:
Base Will Save: +5
Feats: Iron Will, Sacred Defender (Miracle feat) [Editor's Note: Sacred Defender is found in PG: Clerics and Druids as well as R&R II. This feat allows you to, by expending a turn undead check, touch either yourself or an ally and imbue them with a sacred AC bonus equal to you Cha Mod. This lasts for one round per level in cleric. You do need to be able to channel positive energy]
Skill: Sense Motive 6 ranks
Spellcasting: Access to Law or Judgement domains
BAB: As Cleric
Saves: Good Will, Poor Fort and Reflex
Insightful Warning: At 1st level, grants the High Judicator a +1 insight bonus to his AC. This ability increases to +2 at 4th and +3 at 7th.
Truthseeker: 1st level, grants the High Judicator a +2 sacred bonus to his Sense Motive Checks. This ability increases to +4 at 3rd, +6th at 5th, +8 at 7th, and +10 at 9th.
Judge's Acquistion: At 2nd, can choose to cast one spell from the list below. He can choose to lose a spell of the same level or higher to cast it. Or he can use lower level spells so long as they equal to the spell in question. The High Judicator can choose one more spell at 5th and 8th level
1st:
Prevications Bounty* 2nd:
zone of truth, 4th:
discern lies, 5th:
inquistion**, true seeing
* Relics and Rituals
** Relics and Rituals 2: Lost Lore
Firm Resolve: At 3rd level, grants the Judicator a +1 sacred bonus to his Will Save. This increases to +2 at 6th.
Uncorruptible Will: At 9th level, the Judicator gains immunity to all spells, spell-like abilities, and supernatural abilities with the "mind affecting" descriptor.
Inquistor Destiny: At 10th level, if the Judicator dies, he is assured to return as an Inquistor (From Creature Collection Revised).
[If you need the template, I'll email it to you.]
Pursuivant
[Editor's Note: Again I stress this class was created to fight TITANSPAWN and their spellcasters. So there's a lot of emphasis on fighting sorcerers and druids.]
HD: d8
Requirements:
Feat: Skill Focus: (Knowledge [religion])
Skills: Intimidate 6 ranks, Knowledge (religion) 6 ranks, Sense Motive 6 ranks, Spellcraft 3 ranks,
Special: Must be able to turn or rebuke undead
Special: Must receive the formal blessing of a church devoted to the gods to undertake the vocation of pursuivant.
BAB: As Cleric
Saves: As Cleric
Detect Taint: At 1st level, a pursuviant can detect sorcerers much like detecting evil. If a character/creature has one or more levels in sorcerer it will be detected. If a sorcerer has a scion feat, the range on this effect is considered doubled.
Divine Blessing: At 1st level, similiar to Paladins, but only applies to Wis modifier and only works against sorcerer, druid, and ranger spells. Other divine and arcane spellcasters are not affected.
Smite Spellcaster: Similiar to Paladin's smite evil, at 2nd level, a pursuivant may add his/her Wis modifier to his attack and damage roll. This only works against sorcerers, druids and rangers, (regardless of alignment). If used against a non "enemy" spell caster, then it is wasted for that day. No multiple smites.
Improved Counterspell: At 3rd level, pursuivant gains a +1 bonus to his/her Spellcraft checks when attempting to counterspell against a druid or sorcerer. This bonus increased by +1 at 5th, +1 at 7th, and +1 at 9th. (Cummaltive)
Compel Titanspawn: At 4th level, pursuivant can "compel" a someone to admit to being a follower of the titans. The pursuivant makes an opposed Intimidate roll against the creature's Bluff. She adds her level in pursuivant as a compentence bonus when doing so. If successful, the creature admit she is a titan worshipper. This effect is similiar to dominate person, but only compels him/her to admit worship and any known associates. The creature isn't remorseful or repentant.
Conviction: At 4th level, the pursivant gains the ability to create an aura similiar to bless. The pursuivant and his/her allies within 50ft of him/her gain a +1 bonus to their attacks and savings throws against fear. (Similiar to bless) This increase by +1 at 6th, +1 at 8th, and +1 at 10th. (Cumulative).
Counterspell Substitution: At 6th level, the pursuivant gains the ability to substitute one or more of his/her turn undead checks to counter a druid or sorcerer spell. By expending one of his/her turn undead checks and the spell of equal level being cast, the pursuivant can counterspell the spell being cast. However the pursuivant still needs to roll a spellcraft check to idenifty the spell to be able to counter it.
Flames of Righteousness: At 10th level, the pursuivant gains the ability to cast fire storm against the followers of the titans. This spell will not affect those that do not follow the titans. (Druids and rangers however are considered followers regardless of alignment). The spell variable are determined by the character's level, even if he/she is not able to cast the spell.
There you go.