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Help with some complex encounter design
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<blockquote data-quote="tyrlaan" data-source="post: 5988436" data-attributes="member: 20998"><p>Okay so, we're about 2/3 through the siege of the town, so I figured I'd bring those interested up to speed on how I handled it.</p><p></p><p><strong>Act I</strong></p><p></p><p><strong>Stage 1: Amphibious Attack</strong></p><p>Premise: Lizardfolk start surfacing from the water to attack the docs but the militia isn't organized yet. A few guards in place sound the alarm but are quickly being overrun. Meanwhile, fishermen, dockworkers, etc. are trying to go about their morning business and are now in harm’s way since the lizardfolk are indiscriminate in whom they attack. </p><p></p><p>Objective: Try to minimalize casualties, help hold the docks as civilians get away. A total of 20 civilians are in danger.</p><p></p><p>Special rules for the challenge: </p><p>When it makes sense using attacks is ok; using an at-will goes against a Hard DC, encounter is Moderate DC, daily is Auto Success. However, failed attacks invite an attack from the lizardfolk.</p><p></p><p>Results:</p><p>Successes: Each success means a single civilian has been saved. A critical success results in 2 saved civilians.</p><p>Failures: Each failure results in the death of a civilian. Depending on the number of civilians that die depends on the impact this has on the morale of the militia that appears at the docs later</p><p>0 - 4 -2 DC to morale related checks</p><p>5 – 9 +1 DC to morale related checks</p><p>10 – 14 +2 DC to morale related checks</p><p>15 – 20 +4 DC to morale related checks</p><p></p><p><strong>Stage 2: The Assault Continues</strong></p><p>Premise: The militia is assembled, but they could use help. Meanwhile, guards posted on the southern wall ring the bell of alarm – lizardfolk have emerged beyond the wall and are headed toward the grove.</p><p></p><p>Stage Objective: Hold back both assaults</p><p></p><p style="margin-left: 20px"><strong>Challenge 1: Hold the Docks </strong></p> <p style="margin-left: 20px">Objective: Help the militia keep the docks</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Special rules for the challenge: Same as Stage 1</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Additional Notes: Each round incurs an attack on each player involved in the challenge. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Results:</p> <p style="margin-left: 20px">Successes: 8 successes are required to hold the dock. </p> <p style="margin-left: 20px">Failures: 3 failures mean this challenge is failed. Failure indicates that the docks are overrun and the majority of the militia is defeated and/or scattered. X number of lizardfolk break through and join the fight in Stage 3. Furthermore, each PC loses a Healing Surge.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Challenge 2: Repel the Incursion in the Woods </strong></p> <p style="margin-left: 20px">Objective: Find and neutralize the lizardfolk trying to sneak into the town</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Special rules for the challenge: Same as Stage 1</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Additional Notes: Elves in the woods are helping. Each round roll one die per player involved in the challenge. On an 11+, the elves spot a lizardfolk and call it out, giving a PC the chance to make an attack to earn a success. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Results:</p> <p style="margin-left: 20px">Successes: 8 successes are required to neutralize the lizardfolk</p> <p style="margin-left: 20px">Failures: 3 failures mean this challenge is failed. Failure indicates that the lizardfolk succeed at skulking into the town. X number of lizardfolk join the fight in Stage 3.</p><p></p><p>Stage Results:</p><p>Success: Both challenges must succeed to gain a success from this stage</p><p>Failure: Losing either sub-challenge results in failure for this stage</p><p></p><p><strong>Stage 3: Blood in the Streets </strong></p><p>Premise: A group of lizardfolk gets into the city by scaling the wall and hill by the Tasco Manor. They begin to attack the homes and townsfolk.</p><p></p><p>Objective: Defeat the incursion of lizardfolk.</p><p></p><p>Additional Notes: This is a combat encounter, XP budget is 1,500 – 2,000.</p><p></p><p>Lizardfolk that got through from Stage 2 join the battle. Those from the docks arrive 1 round after combat. Those from the woods arrive 2 or 3 rounds after combat.</p><p></p><p>If only 0-4 civilians were lost in Stage 1, the high morale of the militia yields enough success that some of them join the fight as reinforcements in round 3 or 4.</p><p></p><p>Results: As per combat. If all 3 stages are met with success, the players receive +2 bonus to future checks when aiding the militia throughout the rest of the overall challenge.</p></blockquote><p></p>
[QUOTE="tyrlaan, post: 5988436, member: 20998"] Okay so, we're about 2/3 through the siege of the town, so I figured I'd bring those interested up to speed on how I handled it. [B]Act I[/B] [B]Stage 1: Amphibious Attack[/B] Premise: Lizardfolk start surfacing from the water to attack the docs but the militia isn't organized yet. A few guards in place sound the alarm but are quickly being overrun. Meanwhile, fishermen, dockworkers, etc. are trying to go about their morning business and are now in harm’s way since the lizardfolk are indiscriminate in whom they attack. Objective: Try to minimalize casualties, help hold the docks as civilians get away. A total of 20 civilians are in danger. Special rules for the challenge: When it makes sense using attacks is ok; using an at-will goes against a Hard DC, encounter is Moderate DC, daily is Auto Success. However, failed attacks invite an attack from the lizardfolk. Results: Successes: Each success means a single civilian has been saved. A critical success results in 2 saved civilians. Failures: Each failure results in the death of a civilian. Depending on the number of civilians that die depends on the impact this has on the morale of the militia that appears at the docs later 0 - 4 -2 DC to morale related checks 5 – 9 +1 DC to morale related checks 10 – 14 +2 DC to morale related checks 15 – 20 +4 DC to morale related checks [B]Stage 2: The Assault Continues[/B] Premise: The militia is assembled, but they could use help. Meanwhile, guards posted on the southern wall ring the bell of alarm – lizardfolk have emerged beyond the wall and are headed toward the grove. Stage Objective: Hold back both assaults [INDENT][B]Challenge 1: Hold the Docks [/B] Objective: Help the militia keep the docks Special rules for the challenge: Same as Stage 1 Additional Notes: Each round incurs an attack on each player involved in the challenge. Results: Successes: 8 successes are required to hold the dock. Failures: 3 failures mean this challenge is failed. Failure indicates that the docks are overrun and the majority of the militia is defeated and/or scattered. X number of lizardfolk break through and join the fight in Stage 3. Furthermore, each PC loses a Healing Surge. [B]Challenge 2: Repel the Incursion in the Woods [/B] Objective: Find and neutralize the lizardfolk trying to sneak into the town Special rules for the challenge: Same as Stage 1 Additional Notes: Elves in the woods are helping. Each round roll one die per player involved in the challenge. On an 11+, the elves spot a lizardfolk and call it out, giving a PC the chance to make an attack to earn a success. Results: Successes: 8 successes are required to neutralize the lizardfolk Failures: 3 failures mean this challenge is failed. Failure indicates that the lizardfolk succeed at skulking into the town. X number of lizardfolk join the fight in Stage 3.[/INDENT] Stage Results: Success: Both challenges must succeed to gain a success from this stage Failure: Losing either sub-challenge results in failure for this stage [B]Stage 3: Blood in the Streets [/B] Premise: A group of lizardfolk gets into the city by scaling the wall and hill by the Tasco Manor. They begin to attack the homes and townsfolk. Objective: Defeat the incursion of lizardfolk. Additional Notes: This is a combat encounter, XP budget is 1,500 – 2,000. Lizardfolk that got through from Stage 2 join the battle. Those from the docks arrive 1 round after combat. Those from the woods arrive 2 or 3 rounds after combat. If only 0-4 civilians were lost in Stage 1, the high morale of the militia yields enough success that some of them join the fight as reinforcements in round 3 or 4. Results: As per combat. If all 3 stages are met with success, the players receive +2 bonus to future checks when aiding the militia throughout the rest of the overall challenge. [/QUOTE]
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