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<blockquote data-quote="Abstruse" data-source="post: 5460242" data-attributes="member: 6669048"><p>The rules are on Page 298 and the table's starts on Page 300 of the Rules Compendium. Roll 1d20 for each encounter and add 2 for every member in the party over 5 or subtract 2 for every member under 5 (example: if you have 4 PCs in the party, it's 1d20 - 2; if you have 7 PCs, it's 1d20 + 4). Consult each line on the table and award treasure based on that. Here's an example entry from Level 1:</p><p></p><p>(11-14) 2d6 x 100sp; (15+) 2d6 x 10gp</p><p>(18+) 1d2 gems worth 100gp</p><p>(20+) one art object worth 250gp</p><p>(13+) one magic item of level 1d4+1</p><p></p><p>So say you have 6 PCs in your party. You roll for the first encounter and get 14. The modifier makes that 16, so the players would get 2d6 x 10gp and a Level 1d4+1 magic item. If the modified roll is under 11, there's no treasure for that encounter.</p><p></p><p>Second encounter, you roll a 4. That's modified to a 6, which means there's no treasure for that encounter.</p><p></p><p>Third encounter, you roll a 19 which modifies to a 21. That means they get 2d6 x 10gp, 1d2 gems worth 100gp each, an art object worth 250gp, and a Level 1d4+1 magic item.</p><p></p><p>If you've done random treasure from previous editions, it makes more sense. If you haven't, the rules in the book make a lot more sense there because they talk for a page and a half explaining what I was trying to explain.</p></blockquote><p></p>
[QUOTE="Abstruse, post: 5460242, member: 6669048"] The rules are on Page 298 and the table's starts on Page 300 of the Rules Compendium. Roll 1d20 for each encounter and add 2 for every member in the party over 5 or subtract 2 for every member under 5 (example: if you have 4 PCs in the party, it's 1d20 - 2; if you have 7 PCs, it's 1d20 + 4). Consult each line on the table and award treasure based on that. Here's an example entry from Level 1: (11-14) 2d6 x 100sp; (15+) 2d6 x 10gp (18+) 1d2 gems worth 100gp (20+) one art object worth 250gp (13+) one magic item of level 1d4+1 So say you have 6 PCs in your party. You roll for the first encounter and get 14. The modifier makes that 16, so the players would get 2d6 x 10gp and a Level 1d4+1 magic item. If the modified roll is under 11, there's no treasure for that encounter. Second encounter, you roll a 4. That's modified to a 6, which means there's no treasure for that encounter. Third encounter, you roll a 19 which modifies to a 21. That means they get 2d6 x 10gp, 1d2 gems worth 100gp each, an art object worth 250gp, and a Level 1d4+1 magic item. If you've done random treasure from previous editions, it makes more sense. If you haven't, the rules in the book make a lot more sense there because they talk for a page and a half explaining what I was trying to explain. [/QUOTE]
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