pressedcat
First Post
Last week the regular group i play with suffered tpk, mostly due to poor party composition. So we all rolled our stats and agreed to create a working mercenary group. We'll all be starting at lvl 7 (half way to level eight so will have 3500XP to play with). The rest of the group will consist of a goliath fighter going down the combat brute/shock trooper route, a human two-weapon fighter, a spellthief and a cleric (probably going into radiant servant of pelor). I volunteered to be the group's wizard, but not having played one before, am struggling with some of the spell selection choices/feats. So far i have:
Grey elf wizard 5/war weaver 2, lawful neutral. (The 1st level of warweaver has no spell progression, so lvl 6 caster)
Stats(with racial bonuses inc., but not lvl 4 increase)
Str 10
Dex 18
Con 13
Int 18
Wis 13
Cha 10
Bab: +3, Fort +1 (+2 inc stat bonus), Ref +1 (+5), Will +7 (+8)
Feats: Scribe scroll, Meta. Enlarge (war weav. pre req) + 3 others, one of which is a wizard bonus spell
Skills: Knowledge arcane (6), Craft weaving (6) +48 to distribute, obviously with good range of knowledges, concentration, spell craft etc.
Spells per day (inc int bonus): 0 lvl (4); 1st (4); 2nd (4); 3rd (3)
Free spells in book: 1st (9); 2nd (4); 3rd (4)
Special: The warweaver can create a web between members in the group so that a single casting of any spell with harmless or target willing in spell description effects all members in the weave (with normal range restrictions), up to maximum level of class level.
The questions
1.Specialist vs elven non specialist
As well as useful party buff/enablers (some of these spells i can be carrying in scrolls), i will be the main ranged blaster, so would appreciate having as many spell slots as possible. To boost my spell slots, i could either be a specialist mage or go for the elven non-specialist substitution level (Races of wild, gives one extra slot at highest spell level, bonus spell for book each level).
If i went specialist in either conj. or evoc., i would probably drop ench. and necro. However never having played or seen a high level character, i dont know how much i would miss spells from these spells, especially since a lot of the save or die spell seem to be in these schools.
So the question is, is it worth sacrificing ench/necro spells, or would i be better off going for the elven specialist.
2. What feats to take
I have to take enlarge spell, but what other ones should i consider (have three more to take)?
I’ve considered metamagic empower and metamagic school focus if I go the specialist route (decreases level adjustment of metamagic on specialist spells by 1), but I really don’t have much of a clue for feats.
3. Any must have spells I should consider
Have got hold of the spell compendium, but feeling a bit swamped. Any really good new ones level 1 to 3.
What items should I spend my 19000gp on?
The books I currently have access to are core 3, phb2, complete- arcane, adventurer, divine, warrior, mage, heroes of battle, races of wild, spell compendium, magic item compendium.
Thanks in advance.
Grey elf wizard 5/war weaver 2, lawful neutral. (The 1st level of warweaver has no spell progression, so lvl 6 caster)
Stats(with racial bonuses inc., but not lvl 4 increase)
Str 10
Dex 18
Con 13
Int 18
Wis 13
Cha 10
Bab: +3, Fort +1 (+2 inc stat bonus), Ref +1 (+5), Will +7 (+8)
Feats: Scribe scroll, Meta. Enlarge (war weav. pre req) + 3 others, one of which is a wizard bonus spell
Skills: Knowledge arcane (6), Craft weaving (6) +48 to distribute, obviously with good range of knowledges, concentration, spell craft etc.
Spells per day (inc int bonus): 0 lvl (4); 1st (4); 2nd (4); 3rd (3)
Free spells in book: 1st (9); 2nd (4); 3rd (4)
Special: The warweaver can create a web between members in the group so that a single casting of any spell with harmless or target willing in spell description effects all members in the weave (with normal range restrictions), up to maximum level of class level.
The questions
1.Specialist vs elven non specialist
As well as useful party buff/enablers (some of these spells i can be carrying in scrolls), i will be the main ranged blaster, so would appreciate having as many spell slots as possible. To boost my spell slots, i could either be a specialist mage or go for the elven non-specialist substitution level (Races of wild, gives one extra slot at highest spell level, bonus spell for book each level).
If i went specialist in either conj. or evoc., i would probably drop ench. and necro. However never having played or seen a high level character, i dont know how much i would miss spells from these spells, especially since a lot of the save or die spell seem to be in these schools.
So the question is, is it worth sacrificing ench/necro spells, or would i be better off going for the elven specialist.
2. What feats to take
I have to take enlarge spell, but what other ones should i consider (have three more to take)?
I’ve considered metamagic empower and metamagic school focus if I go the specialist route (decreases level adjustment of metamagic on specialist spells by 1), but I really don’t have much of a clue for feats.
3. Any must have spells I should consider
Have got hold of the spell compendium, but feeling a bit swamped. Any really good new ones level 1 to 3.
What items should I spend my 19000gp on?
The books I currently have access to are core 3, phb2, complete- arcane, adventurer, divine, warrior, mage, heroes of battle, races of wild, spell compendium, magic item compendium.
Thanks in advance.