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<blockquote data-quote="Zeren" data-source="post: 3228144" data-attributes="member: 47837"><p>Hmm...I think you all think on it waaay too much. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>When I start a character I usually attach an emotion to it...so if I'm sad when I make a character that character usually remains sad or such. Corny yes, but it works.</p><p></p><p>Another thing, you needn't worry about personal history right off the bat. Often, I don't even begin to think about it until a few months after I've been testing the character out. You may find that you don't like playing that character a certain way, and if you have a personal history that you've been telling everybody and it would be contradictory to how you DO want to play that character...well it's alot harder to fix.</p><p></p><p>If you want a good suggestion though...be stereotypical. Give your dwarf a horned-helm, make your elf snooty, the gnomes hyperactive, halflings cleptomaniacs...I think you see my point. That's how the best characters are made. You start off with a stereotype and build upon it. Sort of like...borrowing a recipe and adding personal spices? If you're not into cooking...well...I can't explain it anymore. It just works very well, and helps you make rememberable characters. Especially if you tie it in with an emotion.</p><p></p><p>But the number one rule of all is never let others influence your choices. Don't worry about making friends with all the little pointy-eared punks. Playing a likable character isn't always the most rewarding. Often, people remember the...the...well...just forget everything I've said. I have no idea where I'm going with this. Just play your character as how you see him/her, not how you know they will fit in the carbon-copy popular friend groups.</p><p></p><p>*elbows y'all*</p><p></p><p>C'mon! You know you want to make a disagreeable character. </p><p></p><p>WRAP-UP: All of the above summed up. Choose an emotion, and only basic character information. Start with just a skeleton(Well, not literally), build on it all later, and play it how YOU want. That's all I can say really...hope you find it helpful. Afterall, it's how I started some of my best characters out. What works for me may not work for you.</p></blockquote><p></p>
[QUOTE="Zeren, post: 3228144, member: 47837"] Hmm...I think you all think on it waaay too much. :P When I start a character I usually attach an emotion to it...so if I'm sad when I make a character that character usually remains sad or such. Corny yes, but it works. Another thing, you needn't worry about personal history right off the bat. Often, I don't even begin to think about it until a few months after I've been testing the character out. You may find that you don't like playing that character a certain way, and if you have a personal history that you've been telling everybody and it would be contradictory to how you DO want to play that character...well it's alot harder to fix. If you want a good suggestion though...be stereotypical. Give your dwarf a horned-helm, make your elf snooty, the gnomes hyperactive, halflings cleptomaniacs...I think you see my point. That's how the best characters are made. You start off with a stereotype and build upon it. Sort of like...borrowing a recipe and adding personal spices? If you're not into cooking...well...I can't explain it anymore. It just works very well, and helps you make rememberable characters. Especially if you tie it in with an emotion. But the number one rule of all is never let others influence your choices. Don't worry about making friends with all the little pointy-eared punks. Playing a likable character isn't always the most rewarding. Often, people remember the...the...well...just forget everything I've said. I have no idea where I'm going with this. Just play your character as how you see him/her, not how you know they will fit in the carbon-copy popular friend groups. *elbows y'all* C'mon! You know you want to make a disagreeable character. WRAP-UP: All of the above summed up. Choose an emotion, and only basic character information. Start with just a skeleton(Well, not literally), build on it all later, and play it how YOU want. That's all I can say really...hope you find it helpful. Afterall, it's how I started some of my best characters out. What works for me may not work for you. [/QUOTE]
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