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<blockquote data-quote="Chelyrra Eredyn" data-source="post: 3455301" data-attributes="member: 36417"><p>This is from the setting document for the CrossRoads Tavern, and honestly, guys, I have it from Siani herself that it's okay to show yourself openly as a drow -inside- the tavern. Because the Garden follows the same rules as the CRT (mostly to avoid confusion), it's probably officially okay in the Garden too, but I wouldn't play it that way.</p><p></p><p>Draegoloths, whoops, right! I did forget about them. ^_^ But those are created as weapons, really, and not considered normal house members?</p><p></p><p>I completely agree that drow aren't openly psychotic killers (opinions about Oerthian drow vary on this). Psychopathic killers, yes, if you get the difference. The majority are warped by breeding and culture so that they are incapable of acting otherwise.</p><p></p><p>The touchstones I use for playing a "traditional" drow are the arrogance and the mistrust. (It's a lot easier to play those than "evil", for one thing!) </p><p></p><p>Arrogance: Drow are the only truly intelligent race and any other so-called intelligent race is a talking animal (except elves, the betrayers, are talking abominations). You can admire animals, come to arrangements with them, be wary of their power and strength, be amused by them, but in the end they're just animals. Killing them is not murder, taking what they have is not theft, enslaving them is merely putting them to good use, torturing them is a way of passing the time or experimentation on the limits of pain or the qualities of a new weapon, having them as pets is fine but if the pet bites you or you tire of it, then you kill it and get a new pet.</p><p></p><p>Mistrust: Everyone is out for themselves. Even inside a house, there's constant jockeying for position and power. This isn't something to fret about, this is simply the way things are. Anyone who says they believe differently is a fool, or more likely lying in an attempt to get you to lower your guard so they can stab you in the back. If you keep your word to someone, it's only to avoid letting them use that excuse against you. Suck up to those in power: they expect it. If you hurt someone, destroy them completely so they can't come back and get you. Friendships can exist as temporary alliances to advance both at once, or because both are currently heading for different goals, but if conflict arises then self-interest is paramount. Love in some forms can exist but betrayal should never be unexpected or unconsidered.</p><p></p><p>Note that if you get these two down as character traits, you'll have no trouble being considered quite evil by ISRP standards. ;-)</p><p></p><p>Hmmm, that's quite a lot of words. Bah, see what happens when you yield the floor, Mortonia?</p></blockquote><p></p>
[QUOTE="Chelyrra Eredyn, post: 3455301, member: 36417"] This is from the setting document for the CrossRoads Tavern, and honestly, guys, I have it from Siani herself that it's okay to show yourself openly as a drow -inside- the tavern. Because the Garden follows the same rules as the CRT (mostly to avoid confusion), it's probably officially okay in the Garden too, but I wouldn't play it that way. Draegoloths, whoops, right! I did forget about them. ^_^ But those are created as weapons, really, and not considered normal house members? I completely agree that drow aren't openly psychotic killers (opinions about Oerthian drow vary on this). Psychopathic killers, yes, if you get the difference. The majority are warped by breeding and culture so that they are incapable of acting otherwise. The touchstones I use for playing a "traditional" drow are the arrogance and the mistrust. (It's a lot easier to play those than "evil", for one thing!) Arrogance: Drow are the only truly intelligent race and any other so-called intelligent race is a talking animal (except elves, the betrayers, are talking abominations). You can admire animals, come to arrangements with them, be wary of their power and strength, be amused by them, but in the end they're just animals. Killing them is not murder, taking what they have is not theft, enslaving them is merely putting them to good use, torturing them is a way of passing the time or experimentation on the limits of pain or the qualities of a new weapon, having them as pets is fine but if the pet bites you or you tire of it, then you kill it and get a new pet. Mistrust: Everyone is out for themselves. Even inside a house, there's constant jockeying for position and power. This isn't something to fret about, this is simply the way things are. Anyone who says they believe differently is a fool, or more likely lying in an attempt to get you to lower your guard so they can stab you in the back. If you keep your word to someone, it's only to avoid letting them use that excuse against you. Suck up to those in power: they expect it. If you hurt someone, destroy them completely so they can't come back and get you. Friendships can exist as temporary alliances to advance both at once, or because both are currently heading for different goals, but if conflict arises then self-interest is paramount. Love in some forms can exist but betrayal should never be unexpected or unconsidered. Note that if you get these two down as character traits, you'll have no trouble being considered quite evil by ISRP standards. ;-) Hmmm, that's quite a lot of words. Bah, see what happens when you yield the floor, Mortonia? [/QUOTE]
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