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<blockquote data-quote="Tharivious" data-source="post: 3455933" data-attributes="member: 28105"><p>Ahh, draegloths... I do believe I was the first to bring one of those nasties to the chats, all those years ago. Ah, memories... Anyhow:</p><p></p><p>Largely correct. Specially bred during grand rituals, viewed as blessings and portents that the time has arrived for their house to go to war and exterminate a rival. They're a means to an end. While a draegloth is intelligent, they aren't patient strategists, not exactly leadership material. They are <strong>certainly</strong> treated differently from average members, and not always for the better.</p><p></p><p>By the rulebooks, they are effectively living, thinking engines of destruction and trained as such, whether as warriors or as the standard mage/cleric progression of the race, and kept on an exceptionally short leash due to the threat that their innate power would pose to the nobles. By the novels... it's best to ignore them, since the authors generally ignore what the setting originally puts forth, and then further writers muddy the waters even more... but I'll stop there before I go into my patented and trademarked "Why Wizards of the Coast doesn't know what they're doing" rant. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>So a good aligned individual can fake the required lies, cheating, stealing, poisoning, betrayal, politicking, and murder without losing their moral ground or going insane? One of two things happen when one constantly commits evil acts: you either get comfortable enough with them that you become evil yourself, or your conscience overcomes your senses and you lose who you are to madness. Male drow still need to be ready to knife each other in the back, betray their best friends at the drop of a hat, and steal from one another to avoid disappointing someone more powerful; if anything, they're watched more closely, since they're the ones that get made an example of when they slip up.</p><p></p><p>I've already addressed the removal from the environment issue, and why that still defies setting logic. I don't feel the need to readdress it.</p><p></p><p></p><p>They have to survive long enough to get that power, which they won't do considering that in a culture where climbing over your friends with daggers as pitons is encouraged from birth, showing weakness by hesitating can be enough to leave you stuck as the omega in a room full of alphas.</p><p></p><p>It's Darwinism, pure and simple - survival of the fittest and most willing to survive, and generally, you don't hold on to good-aligned morality while betraying, using, and abusing the children you grew up with as you try to climb the social ladder. Evolution does not reward reluctance.</p><p></p><p></p><p>Precisely why Sril've Cress is coming back en masse, meaner and leaner than ever, in the very near future. Mind you, not in the Tavern or Rotunda.</p><p></p><p></p><p>In that case, very little of the House/Matron structure might apply. Eberron drow have a very, <strong>very</strong> different feel than drow of other planes. In Eberron, drow typically hail from the jungles of a separate continent (the one starting with an X, I couldn't really get into the setting enough to learn the regional names, honestly), and I'm about 99% sure that they have nothing to do with the Lolth-archetype familiar to the other key settings (especially since religions have an entirely different setup in Eberron than other settings), I don't even know if they have a default alignment, since I only have the core setting book. Someone with more Eberron material would be able to help a lot more here than I would.</p></blockquote><p></p>
[QUOTE="Tharivious, post: 3455933, member: 28105"] Ahh, draegloths... I do believe I was the first to bring one of those nasties to the chats, all those years ago. Ah, memories... Anyhow: Largely correct. Specially bred during grand rituals, viewed as blessings and portents that the time has arrived for their house to go to war and exterminate a rival. They're a means to an end. While a draegloth is intelligent, they aren't patient strategists, not exactly leadership material. They are [b]certainly[/b] treated differently from average members, and not always for the better. By the rulebooks, they are effectively living, thinking engines of destruction and trained as such, whether as warriors or as the standard mage/cleric progression of the race, and kept on an exceptionally short leash due to the threat that their innate power would pose to the nobles. By the novels... it's best to ignore them, since the authors generally ignore what the setting originally puts forth, and then further writers muddy the waters even more... but I'll stop there before I go into my patented and trademarked "Why Wizards of the Coast doesn't know what they're doing" rant. ;) So a good aligned individual can fake the required lies, cheating, stealing, poisoning, betrayal, politicking, and murder without losing their moral ground or going insane? One of two things happen when one constantly commits evil acts: you either get comfortable enough with them that you become evil yourself, or your conscience overcomes your senses and you lose who you are to madness. Male drow still need to be ready to knife each other in the back, betray their best friends at the drop of a hat, and steal from one another to avoid disappointing someone more powerful; if anything, they're watched more closely, since they're the ones that get made an example of when they slip up. I've already addressed the removal from the environment issue, and why that still defies setting logic. I don't feel the need to readdress it. They have to survive long enough to get that power, which they won't do considering that in a culture where climbing over your friends with daggers as pitons is encouraged from birth, showing weakness by hesitating can be enough to leave you stuck as the omega in a room full of alphas. It's Darwinism, pure and simple - survival of the fittest and most willing to survive, and generally, you don't hold on to good-aligned morality while betraying, using, and abusing the children you grew up with as you try to climb the social ladder. Evolution does not reward reluctance. Precisely why Sril've Cress is coming back en masse, meaner and leaner than ever, in the very near future. Mind you, not in the Tavern or Rotunda. In that case, very little of the House/Matron structure might apply. Eberron drow have a very, [b]very[/b] different feel than drow of other planes. In Eberron, drow typically hail from the jungles of a separate continent (the one starting with an X, I couldn't really get into the setting enough to learn the regional names, honestly), and I'm about 99% sure that they have nothing to do with the Lolth-archetype familiar to the other key settings (especially since religions have an entirely different setup in Eberron than other settings), I don't even know if they have a default alignment, since I only have the core setting book. Someone with more Eberron material would be able to help a lot more here than I would. [/QUOTE]
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