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Helping a player with a time manipulation class
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<blockquote data-quote="Harzel" data-source="post: 7255040" data-attributes="member: 6857506"><p>This is hard to evaluate very well because it is not cast in the same mold as other class descriptions, especially which features are gained at which levels. Nevertheless, looking at it as a rough concept -</p><p></p><p>The most novel feature is the use of HP drain for the use of abilities. The problem with this with respect to other caster classes is that other casters have <em>two</em> resource pools to draw on - HP and spell slots, whereas this class has only HP. If a PC of the class uses his abilities a lot, he may have survivability problems; if he doesn't then it looks like he will spend most of his time throwing darts like a 1e wizard. I don't think the increase from d6 to d10 hit dice will be enough to power frequent casting unless there is a healer that wants to spend all his time healing this PC. If frequent casting is not intended, then the class needs features to let it do something else interesting. (Unless the player intends that the class gets time manipulation abilities in addition to wizard spells - that would be a different discussion.)</p><p></p><p>Details:</p><ul> <li data-xf-list-type="ul">I don't understand the difference between <em>Time Drain</em> and <em>Rewind</em>; they look like the same thing.</li> <li data-xf-list-type="ul">I don't understand the description of <em>Slow Time</em>; I just can't parse the sentence.</li> <li data-xf-list-type="ul">The description of <em>Hold Time </em>mentions <em>Time Stop</em> "failing"; AFAIK, <em>Time Stop </em>cannot fail.</li> </ul></blockquote><p></p>
[QUOTE="Harzel, post: 7255040, member: 6857506"] This is hard to evaluate very well because it is not cast in the same mold as other class descriptions, especially which features are gained at which levels. Nevertheless, looking at it as a rough concept - The most novel feature is the use of HP drain for the use of abilities. The problem with this with respect to other caster classes is that other casters have [I]two[/I] resource pools to draw on - HP and spell slots, whereas this class has only HP. If a PC of the class uses his abilities a lot, he may have survivability problems; if he doesn't then it looks like he will spend most of his time throwing darts like a 1e wizard. I don't think the increase from d6 to d10 hit dice will be enough to power frequent casting unless there is a healer that wants to spend all his time healing this PC. If frequent casting is not intended, then the class needs features to let it do something else interesting. (Unless the player intends that the class gets time manipulation abilities in addition to wizard spells - that would be a different discussion.) Details: [LIST] [*]I don't understand the difference between [I]Time Drain[/I] and [I]Rewind[/I]; they look like the same thing. [*]I don't understand the description of [I]Slow Time[/I]; I just can't parse the sentence. [*]The description of [I]Hold Time [/I]mentions [I]Time Stop[/I] "failing"; AFAIK, [I]Time Stop [/I]cannot fail. [/LIST] [/QUOTE]
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