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Helping a player with a time manipulation class
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<blockquote data-quote="steeldragons" data-source="post: 7255375" data-attributes="member: 92511"><p><strong><span style="font-size: 12px">The Chronocler, a.k.a. The Traveler, a.k.a. The Timecaster.</span></strong></p><p></p><p>#1. The Sorcerer Subclass.</p><p>HP/HD, Armor, Weapons, Tools, Skills, all as Sorcerer. Saves, see below.</p><p>All base class features are as for the Sorcerer, except where detailed below: Spellcasting, sorcery points, font of magic, flexible casting, ASIs (of course), and Sorcery Restoration.</p><p></p><p><strong>Sorcerous Origin - Infinity.</strong></p><p>Your connection -via ancestry or happenstance- to the endlessness of time-space has given you an inherent ability to perceive, comprehend, and manipulate the disparate infinity of time and time-lines. You receive features at 1st, 6th, 14th, and 18th (as a Sorcerer does).</p><p><strong>1st: Expanded Intellect.</strong> You add your proficiency bonus to any Intelligence-based save or skill rolls even if they are not skills or saves with which you are proficient. Additionally, you may replace one of your proficient Save rolls (Constitution and Charisma) with your Intelligence modifier if your Intelligence modifier is higher. </p><p></p><p><strong>Deja Vu:</strong> You spend 1 sorcery point to roll 2 d20s with which you may replace any other d20 rolls. Other than the expense of 1 sorcery point, this feature functions the same as the wizard's Diviner subclass' <em>Portent </em>feature.</p><p></p><p><strong>@3rd: Metamagic:</strong> the Infinity Sorcerer automatically gains/must take the Quickened Spell and Extended Spell metamagics at 3rd level. The player may choose their own additional metamagics at 10th and 17th levels, as normal.</p><p><strong></strong></p><p><strong>6th: Origin Feature: Chronologic Fluctuation.</strong> </p><p>When you use your action to cast a spell or cantrip, you may spend 2 sorcery points to do one of the following: gain a bonus action for yourself or an ally within 15' of you; deprive someone within 15' of you from receiving their next bonus action; or increase or decrease the movement speed of someone within 30' of you by half.</p><p><strong></strong></p><p><strong>14th: Origin Feature: Slipstream.</strong></p><p>You gain the ability to slip into and out of the "time stream" within a limited area, as you will. As a bonus action on your turn, you can duplicate the effects of the Misty Step spell, appearing to "teleport" up to your full movement rate from your previous location in the blink of an eye. </p><p><strong></strong></p><p><strong>18th: Origin Feature: Time Warp.</strong></p><p>You spend 5 spell points to effectively duplicate the effects of the Time Stop spell or may Haste/Slow everything up to an area equal to your level x10' radius of you, exempting as many individuals as your proficiency modifier.</p><p></p><p>Other ways to go that I don't have time for right now, but will work on them later: the "College of Days" Bard subclass and/or the "Time Lords Patron" Warlock subclass.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 7255375, member: 92511"] [B][SIZE=3]The Chronocler, a.k.a. The Traveler, a.k.a. The Timecaster.[/SIZE][/B] #1. The Sorcerer Subclass. HP/HD, Armor, Weapons, Tools, Skills, all as Sorcerer. Saves, see below. All base class features are as for the Sorcerer, except where detailed below: Spellcasting, sorcery points, font of magic, flexible casting, ASIs (of course), and Sorcery Restoration. [B]Sorcerous Origin - Infinity.[/B] Your connection -via ancestry or happenstance- to the endlessness of time-space has given you an inherent ability to perceive, comprehend, and manipulate the disparate infinity of time and time-lines. You receive features at 1st, 6th, 14th, and 18th (as a Sorcerer does). [B]1st: Expanded Intellect.[/B] You add your proficiency bonus to any Intelligence-based save or skill rolls even if they are not skills or saves with which you are proficient. Additionally, you may replace one of your proficient Save rolls (Constitution and Charisma) with your Intelligence modifier if your Intelligence modifier is higher. [B]Deja Vu:[/B] You spend 1 sorcery point to roll 2 d20s with which you may replace any other d20 rolls. Other than the expense of 1 sorcery point, this feature functions the same as the wizard's Diviner subclass' [I]Portent [/I]feature. [B]@3rd: Metamagic:[/B] the Infinity Sorcerer automatically gains/must take the Quickened Spell and Extended Spell metamagics at 3rd level. The player may choose their own additional metamagics at 10th and 17th levels, as normal. [B] 6th: Origin Feature: Chronologic Fluctuation.[/B] When you use your action to cast a spell or cantrip, you may spend 2 sorcery points to do one of the following: gain a bonus action for yourself or an ally within 15' of you; deprive someone within 15' of you from receiving their next bonus action; or increase or decrease the movement speed of someone within 30' of you by half. [B] 14th: Origin Feature: Slipstream.[/B] You gain the ability to slip into and out of the "time stream" within a limited area, as you will. As a bonus action on your turn, you can duplicate the effects of the Misty Step spell, appearing to "teleport" up to your full movement rate from your previous location in the blink of an eye. [B] 18th: Origin Feature: Time Warp.[/B] You spend 5 spell points to effectively duplicate the effects of the Time Stop spell or may Haste/Slow everything up to an area equal to your level x10' radius of you, exempting as many individuals as your proficiency modifier. Other ways to go that I don't have time for right now, but will work on them later: the "College of Days" Bard subclass and/or the "Time Lords Patron" Warlock subclass. [/QUOTE]
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