Henches, Cohorts, and Donkeyhorses in 5e

Aye, using the 3e leadership feat only your cohort was high enough level to matter in most fights, and at most you'd bring a half-dozen followers along as non-combat support (healing spells, cart drivers, general henching).

Most of the rest were either never recruited, or sent to maintain a business, base, or other power structure.
 

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Wow. I had no idea I was playing/DM so Old School. And I haven't needed any extra rules for this crap. I just did what made sense for a vibrant, living world.
 

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