Heraldic device for order of knights

Kzach

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Banned
I'm having trouble thinking up a name for an order of knights and by default, their heraldic device as well. So I thought I'd explain the situation and see what feedback I could get.

The scenario is that the PC's have a chance to reestablish an order of knighthood that died out with an NPC who they attempted to rescue from a bunch of thugs. This plays into the longer story arc I have planned for the players.

The history of the order is as follows:

In ancient times, the druids ruled all the lands and kept everyone in check. There was relative peace and prosperity for all peoples because of this benevolent tyranny.

Part of their power came from an intimate knowledge of magic. All the mystics of all the lands, were a part of the druidic order. With their pooled knowledge, they created stone circles to serve as focuses for various magical uses. One of the most powerful uses these circles had, was as permanent teleportation nodes.

The druids, however, are long since forgotten and now only exist as scattered individuals whose power pales next to what they used to be. Their legacies, however, still remain. Some of these are evident in political structures, lay worship of spirits, wizardry, runic languages, etc. and knightly orders.

And the circles.

Most of the circles are now guarded by elves who hide the existence of the circles. Not that many need hiding, as the ones that were not destroyed during the Goblin Wars, are well overgrown and untended and eroded.

All except one. The most powerful of them all.

Despite existing in plain sight, hardly anyone realises or even knows it exists. The circle is several hundred meters in diameter, and surrounds a small, but prosperous village. A tower at the centre hides the power stone at the centre of the circle, of which not even the current residents of the tower know about.

Should anyone discover how to use this circle, it would enable an enemy to transport masses of troops almost anywhere on the continent, or even the world. As such, there has been a secret order, hearkening back to the ancient days of the druids height of power, that has kept the circle hidden and guarded. Not even the elves, whose sacred trust was given them by the druids aeons ago, know of this circle.

And so it came down to six farmers and one warrior to guard it. The order had been incognito for so long, that their sacred trust was mere tradition and folklore for this little band, but it was nevertheless taken very seriously by them all. They met in secret and prayed to the old gods of earth and fire and air and water and metal. And they drunk copious amounts of beer.

But when the Troll King and his inhuman forces came down from the Neridan Mountains, and made a beeline for the insignificant little village, they knew they had to fulfil their sacred oaths and defend the circle. And so, just as the village was about to fall, they joined the fight and their valiant endeavour rallied the people and turned the tide of the struggle.

It was a little battle in the midst of a great war, and no-one but these seven people knew just how important a battle it had been. But that day, six farmers and an unlanded squire changed the course of history and saved the lives of hundreds of their countrymen. And for such heroic service, in the midst of battle, the lord of the area knighted the squire and established a new order of knighthood.

So... what do I call this knighthood and what heraldic device should I use?

My problem comes in several forms. First of all, it needs to be cool. I want the players to WANT to take up this order as their own and reestablish it. They're not going to want to do that if it's the order of the Pink Pansies Who Wear Frilly Lace (not that there's anything wrong with that).

The second problem, is that I don't want to give away too much at this stage. The PC's will be involved in area and I'd like hints at its origins and the circle, but they shouldn't know what the power of the circle is, or its level of importance.

Eventually synergistic factors will have them become the protectors of the village and it plays into future adventures. But for now, I simply want them to be excited about being inducted into this order by the ghost of the knight who established it over twenty years ago.

So they can't know too much about its purpose or origin, but it has to be enticing enough that they are keen to take up the mantle.
 

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Personally, I typically use anagrams for names.
So lets start with...

Herald

backwards that's...

Dlareh

Hmmm...

Rhadel? The Knights of Rhadel?

*edit*

As for heraldic device...

Tincture: Vert on Or to represent the green and golden fields of the farmland.
The field will be divided into five sections to represent the gods of earth, air, water, fire, and metal. Each section will contain a charge representing that god.
A windmill for air.
A flower for earth.
A lantern for fire.
A bucket for water.
A sickle for metal.
 
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Farmers. A transportation device which causes extreme jetlag. How about the Order of the Eternal Sunrise? A heraldic device follows almost automatically.
 

If you want to hint at the druidic origin of the order, then I suggest using a nature theme; a single green leaf on a gold field, or perhaps a golden oak leaf and acorn on a green field.

If you want to hint at the "transit" purpose of the circle, perhaps a pair of silver wings on a green field. Or an eagle in flight clutching an oak leaf cluster on a blue field.

If you want to remind them of the martial courage and sacrifice of the squire and his farmer allies, perhaps crossed pitchforks and a sheaf of grain.

As far as a name, what about using the name of the young squire? Knights of the Order of Sir X.

Or the name of the village that was defended. Knights of the Order of Oakhallow. Or is there a way you could use a saint's name, if your world has saintly orders? The Order of St. X of Oakhallow. Knightly orders in my campaign world (at least in the area of my favored kingdom) always use saint's names. The saints were faithful founders of the order, usually, and tie into past events.
 

The fer de moline, or millrind, is a common charge in European heraldry. It is called anille in modern French blazon, but the English term clearly comes from the French (fer de moulin), meaning millrind (defined by the Oxford English Dictionary as "the iron which supports the upper millstone of a corn-mill, and carries the eye which rests upon the end of the mill spindle").​

A couple of examples:

http://commons.wikimedia.org/wiki/Image:Anille.svg
http://commons.wikimedia.org/wiki/Image:Blason_ville_fr_Bessède-de-Sault_(Aude).svg


Call it, I dunno, Order of the Millrind or Order of the Millstone or some such.


Cheers,
Roger
 

Thanks for all the replies so far!

I have a lot to think about.

I think the 'cool' factor of green and gold and sheafs of wheat is kinda low, sorry :)

A silver hawk on a black background carrying something has cool factor written all over it, however. What to have it carry though? Pine cones could suit the area... so could gum nuts. A pitchfork or some other thing representing the people is cool, but then it would be the people who decided on the device, and I'm not sure they'd represent themselves in such a manner.

Hmm, lots to think about.
 

What if you use the circle as the charge?
The herald could have a ring representing the magic circles and the green and gold color scheme could represent the druids?
 

Actually, I ended up having a bit of inspiration on this and did go with a circle.

It's now the Order of the Silver Circle. Silver circle on black background for the device.

It's not super cool until you know how they re-establish the order. For the sake of completeness, I'll relate it here.

Long story short, they must honour the dying request of a wannabe paladin boy and return his sword to his mother and bury his body next to his father.

If they are kind to the mother and honour the boy's request, she tells them where the father is buried, and relates the story of her honourable husband (the squire), and how the knighthood began. The husband and all six of the order are buried on a hill that overlooks the valley where the village is situated.

She says that if they honour the boy and bury him next to his father, that they should remember all the names of the seven to honour their memory as well, and that if they do so, they can take the shield (with the device on it) of her husband as well as the sword the boy had (which was also the husbands and both are magical).

So, assuming they trek up the mountain and disturb the gravesite, they then have to either battle six skeletons and a ghost, or name each of them to honour their memory and put them to rest. The knight, however, won't let them take the shield unless they agree to re-establish the order. He tells them only the name of the order, and what it represents, ie. protect the weak, champion the innocent, and drink copious amounts of beer.

If they agree, he asks that they spend one night and one day fasting and in meditation at the grove overlooking the village. Assuming they do so, at dusk on the day after they've spent a night there, they will be attracted to a gleaming. A boulder that overhangs the precipice they're on where the grove is situated, overlooks the valley. There are hidden steps that are carved into the boulder so that you can easily climb to stand atop it.

From atop the boulder, overlooking the village miles away, one can see the sun glinting silver because of the grey stone remnants of the druidic circle in which water has accumulated. A silver circle.
 

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