Psion
Adventurer
Paragon Kobold said:A half-ogre in a swashbuckling campaign?
You perceive my problem then.

Things I would do:
A few comments, springing from (1) A more precise definition of what I am looking for (let's just say I am not all about Dumas), (2) my personal mechanics preferences, (3) the personalities of my players.
Remove some classes: Druids, Paladins, and Clerics are not natural Swashbucklers. Get rid of them.
It seems you may be hung up more on armor than I am. I think if armor was a central concern, using class based armor AC is the trend.
Druid - fits fine AFAIAC. The druid is a lightly armored character who can speak with animals like sea creatures and birds. This fits my seafaring bit quite well.
Paladin - first off, I use holy warriors, so it should be pretty easy to better customize a paladin character to the specifics of the game. Again, while I see armor as a problem, I think the paladin attitudes of honor and serving one's lord fit right in with a swashbuckling game.
Cleric - Aramis, anyone? Again, I think if you subtract the armor it fits right in. Not to mention that, for multiple campaigns, I have lacked a cleric. I am not about to slap down a player for finally playing a cleric.
Even better; replace the whole thing with the Healer class from Miniatures Handbook.
AFAIAC, a healer as it appears in the Minis handbook appeals to a certain sort of player. In my game, that player is currently playing the druid.

Replace the Fighter with the Swashbuckler class from Complete Warrior.
This does not fit the current setup. The Sword Isles are known for their many fighting schools and exotic fighting styles. The fighters fit that rather well.
Further, I had considered introducing a swashbuckling class, but the CW Swashbuckler ain't it. I would use the unfettered if anything.
(And actually, this may seem like an odd choice, but it fits the setting: I have already announced I am allowing the Martial Artist from Beyond Monks.)
Get rid of some races: Dwarves are not Swashbucklers, they are not even sea-worthy. Add the Genasi instead.
No dwarves, no worries.
The Genasi -- I am sort of there. The druid is a wind elf (from Green Ronin's Bow & Blade.)
In fact, I'll take this juncture to say (since it has come up multiple times now), I tend to use Malhavoc and Green Ronin supplements more than 3e WotC supplements.
And Thieflings.
(winces)
Tieflings.
The campaign will turn planar, so Tieflings and Genasi would fit quite well. But I don't want to blare it out just yet. It's supposed to be something of a surprise.
We did have a tiefling rogue in the campaign who got kidnapped. We'll see if he makes it back.
Here is an extreme idea: The most Swashbuckling classes are (to my mind) rogues, bards, and (obviously) Swashbucklers. Require that all characters must have at least one level in one of these classes. This way instead of a party mage and a party healer you will have a Swashbuckler-Healer and a Wizard-Rouge.
Replace "swashbuckler" with "fighter or martial artist", and I'm not to averse to that.
Other things: I am using background feats that will make a character's class skills and feat choices more appropraite.
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