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<blockquote data-quote="DMZ2112" data-source="post: 4517977" data-attributes="member: 78752"><p>The fly in the ointment is the "if it appears possible" part. I'm fairly certain that Wizards and Hasbro have done their homework on this -- have probably been doing their homework on this (repeatedly) ever since they bought D&D -- and have learned (repeatedly) what every D&D player has always known:</p><p> </p><p>We're not Magic players. Perhaps more accurately, if we do play Magic, our reasons for doing so are completely different than the reasons why we play D&D.</p><p> </p><p>This is why randomized miniatures were such a poor idea to begin with, and why so few D&D RPG players seem to have taken to the D&D wargame. It's why the online market for de-randomized groups of miniatures (like hobgoblin squads and rat packs) is hopping. It's why Wizards has made this most recent announcement, completely changing how they are marketing one of their major product lines.</p><p> </p><p>After having thought about it for a while, I'm calling this one a win for the common D&Der. Obviously, D&D becoming more like Magic would be a disaster, but this is not the first time the cry has gone up and it likely will not be the last. I'm reasonably confident that Wizards knows that D&D is not and will never be a collectible game (beyond every geek's propensity for expensive leather-bound special editions of books).</p></blockquote><p></p>
[QUOTE="DMZ2112, post: 4517977, member: 78752"] The fly in the ointment is the "if it appears possible" part. I'm fairly certain that Wizards and Hasbro have done their homework on this -- have probably been doing their homework on this (repeatedly) ever since they bought D&D -- and have learned (repeatedly) what every D&D player has always known: We're not Magic players. Perhaps more accurately, if we do play Magic, our reasons for doing so are completely different than the reasons why we play D&D. This is why randomized miniatures were such a poor idea to begin with, and why so few D&D RPG players seem to have taken to the D&D wargame. It's why the online market for de-randomized groups of miniatures (like hobgoblin squads and rat packs) is hopping. It's why Wizards has made this most recent announcement, completely changing how they are marketing one of their major product lines. After having thought about it for a while, I'm calling this one a win for the common D&Der. Obviously, D&D becoming more like Magic would be a disaster, but this is not the first time the cry has gone up and it likely will not be the last. I'm reasonably confident that Wizards knows that D&D is not and will never be a collectible game (beyond every geek's propensity for expensive leather-bound special editions of books). [/QUOTE]
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