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Here Comes THE WALKING DEAD TTRPG!
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<blockquote data-quote="MGibster" data-source="post: 8831431" data-attributes="member: 4534"><p>I'm not so pedantic as to exclude 28 Days Later from the zombie category, but they're fast, still alive, and the contagion is spread by bodily fluids (or blood at least) touching any of your mucous membranes or getting into an open wound. One of the nice things about <em>All Flesh Must Be Eaten</em>, is that they gave you the tools to create a variety of zombies. One of their examples were zombies created by alien lifeforms hollowing out your head and using your body as a meat mech. They were pretty liberal with the zombie classification which I think is fine. You could invite players to a zombie game and surprise them with something unexpected. I suspect it wouldn't be overly complicated to add different types of zombies to TWD if so desired.</p><p></p><p>But I don't expect zombies to be the most interesting part of the game. There was a zombie RPG idea that John Wick (I think) came up a few years back. In his game, he just stated characters were pretty much killing zombies wherever they went. The fun part was the interactions PCs had with one another and with NPCs. I expect rules for creating settlements and organizations. Do you have a benevolent Ricktatorship or a malevolent Governor? That kind of thing. </p><p></p><p>Heck, I'm already thinking of campaign ideas. Maybe starting the PCs out at an evacuee camp in Louisiana when all hell breaks loose and they gotta decide where to go and what to do.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8831431, member: 4534"] I'm not so pedantic as to exclude 28 Days Later from the zombie category, but they're fast, still alive, and the contagion is spread by bodily fluids (or blood at least) touching any of your mucous membranes or getting into an open wound. One of the nice things about [I]All Flesh Must Be Eaten[/I], is that they gave you the tools to create a variety of zombies. One of their examples were zombies created by alien lifeforms hollowing out your head and using your body as a meat mech. They were pretty liberal with the zombie classification which I think is fine. You could invite players to a zombie game and surprise them with something unexpected. I suspect it wouldn't be overly complicated to add different types of zombies to TWD if so desired. But I don't expect zombies to be the most interesting part of the game. There was a zombie RPG idea that John Wick (I think) came up a few years back. In his game, he just stated characters were pretty much killing zombies wherever they went. The fun part was the interactions PCs had with one another and with NPCs. I expect rules for creating settlements and organizations. Do you have a benevolent Ricktatorship or a malevolent Governor? That kind of thing. Heck, I'm already thinking of campaign ideas. Maybe starting the PCs out at an evacuee camp in Louisiana when all hell breaks loose and they gotta decide where to go and what to do. [/QUOTE]
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