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Here Comes THE WALKING DEAD TTRPG!
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<blockquote data-quote="Grendel_Khan" data-source="post: 8971378" data-attributes="member: 7028554"><p>Sure, but it's not like you can't stat out a clicker on your own, if you're doing a hack. Year Zero Engine games are simple enough.</p><p></p><p>But I think any setting where you're doing fast zombies would probably mean coming up with different mechanics than what they're doing, since TWD's walkers are old school shamblers, and sort of randomly all over the place. Could probably still use some of the Threat mechanics, but they'd have to be turned way up, and even then they wouldn't make a whole lot of sense for The Last of Us, where zombies tend o be basically nowhere to be found, or clustered in huge numbers. So having any of them appear because of a 1 on a pushed roll (or similar) would be way weirder and more disastrous than a handful of walkers stumbling into the scene.</p><p></p><p>As for doing a one-on-one fight with a single walker--little girl or otherwise--settling that as a skill challenge seems right to me. YZE combat isn't about knocking piles of HP off each other, D&D-style. It's fast. Plus you need a headshot anyway, right? If every encounter with a walker was just you fumbling at called shots (remember how hard it is to succeed in YZE) while it gradually gets closer...no thanks. What you're describing is basically someone having to push one or more rolls, while probably also having some bad Stress-related effects. Sounds like the right system and approach to me.</p></blockquote><p></p>
[QUOTE="Grendel_Khan, post: 8971378, member: 7028554"] Sure, but it's not like you can't stat out a clicker on your own, if you're doing a hack. Year Zero Engine games are simple enough. But I think any setting where you're doing fast zombies would probably mean coming up with different mechanics than what they're doing, since TWD's walkers are old school shamblers, and sort of randomly all over the place. Could probably still use some of the Threat mechanics, but they'd have to be turned way up, and even then they wouldn't make a whole lot of sense for The Last of Us, where zombies tend o be basically nowhere to be found, or clustered in huge numbers. So having any of them appear because of a 1 on a pushed roll (or similar) would be way weirder and more disastrous than a handful of walkers stumbling into the scene. As for doing a one-on-one fight with a single walker--little girl or otherwise--settling that as a skill challenge seems right to me. YZE combat isn't about knocking piles of HP off each other, D&D-style. It's fast. Plus you need a headshot anyway, right? If every encounter with a walker was just you fumbling at called shots (remember how hard it is to succeed in YZE) while it gradually gets closer...no thanks. What you're describing is basically someone having to push one or more rolls, while probably also having some bad Stress-related effects. Sounds like the right system and approach to me. [/QUOTE]
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