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Here it is! Version 5 of my hombrewed Warlord class!
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<blockquote data-quote="Tinker-TDC" data-source="post: 8294635" data-attributes="member: 6802653"><p>Don't know how to put multiple quotes in at the same time so one at a time:</p><p>First-</p><p>Rogue gets reliable talent and also gets an extra damage die at-will. Fighter gets another attack. All the full-casters get 6th level spells. Going off Fighter progression I might say give a free Shout in addition to the attack action. Maybe move Master's Insight to 11 and then make the 14th a "You always get 10 minimum on social checks or 15 minimum against soldiers. Maybe since expose weakness requires an action currently making the Help action a bonus action at 11 is flavorful and a good combat boost. </p><p></p><p></p><p>Second-</p><p>Sure, it's only MAD if you try to be good at everything but what if Abjuration and Divination used Wisdom; Evocation, Necromancy, and Transmutation used Intelligence, and Conjuration, Enchantment, and Illusion used Charisma?</p><p>Cool and flavorful? Yes.</p><p>Easy to make a character that does what your class sets out to do? Maybe but you really gotta build around it. </p><p>Now I do think all three mental stats can pretty easily be justified for Warlord but maybe something like choosing at early levels and then leaving archetypes as specific stats so if you know you're going Chosen One you choose Charisma or if you know you're going Borderlands Marshal you choose Wisdom?</p></blockquote><p></p>
[QUOTE="Tinker-TDC, post: 8294635, member: 6802653"] Don't know how to put multiple quotes in at the same time so one at a time: First- Rogue gets reliable talent and also gets an extra damage die at-will. Fighter gets another attack. All the full-casters get 6th level spells. Going off Fighter progression I might say give a free Shout in addition to the attack action. Maybe move Master's Insight to 11 and then make the 14th a "You always get 10 minimum on social checks or 15 minimum against soldiers. Maybe since expose weakness requires an action currently making the Help action a bonus action at 11 is flavorful and a good combat boost. Second- Sure, it's only MAD if you try to be good at everything but what if Abjuration and Divination used Wisdom; Evocation, Necromancy, and Transmutation used Intelligence, and Conjuration, Enchantment, and Illusion used Charisma? Cool and flavorful? Yes. Easy to make a character that does what your class sets out to do? Maybe but you really gotta build around it. Now I do think all three mental stats can pretty easily be justified for Warlord but maybe something like choosing at early levels and then leaving archetypes as specific stats so if you know you're going Chosen One you choose Charisma or if you know you're going Borderlands Marshal you choose Wisdom? [/QUOTE]
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Here it is! Version 5 of my hombrewed Warlord class!
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