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General Tabletop Discussion
*Dungeons & Dragons
Here it is! Version 5 of my hombrewed Warlord class!
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<blockquote data-quote="Disgruntled Hobbit" data-source="post: 8295004" data-attributes="member: 7030041"><p>Battlefield Insight's option Improve Precision should probably be triggered by an ally targeting a creature not them attacking</p><p>Otherwise they attack, you shout, they get advantage and retroactively hit</p><p></p><p>The Shouts should probably grant their bonus tied to something reliable, like half proficiency rather than pushing the character to try and have Wisdom and Intelligence and Charisma as high as possible. Or all the class' options should use the same secondary stat. As written a character will have one effective shout, one that grants a minor bonus, and one likely with a penalty</p><p>Rise Up should target a creature under an effect a save can end rather a condition. There are some effects that aren't conditions that cause conditions </p><p></p><p>Under Expose Weakness, Distracted should probably just prevent the target from taking reactions. It's simpler to say and manage</p><p>Under the secondary ability to increase the range you can Help it could be 10 feet per die. Insight dies are big and increase slowly</p><p></p><p>Advanced Signals, Exposed Nerves. There no mechanic in the game called an "attribute" </p><p></p><p>The second benefit of Master's Insight could be cleaned up. Perhaps "The first time in a round you use your Battlefield Insight it doesn't use your reaction." Or a bonus reaction that can only be used for Battlefield Insight</p><p></p><p>Tempered Body should say "you gain proficiency in Strength and Constitution saving throws."</p><p></p><p>Ultimate Awareness is odd. A +10 bonus means the character is always rolling a natural 20 for Perception and Investigation </p><p></p><p>Peerless Insight should add 1d6 to your Insight Pool at the start of EACH of your turns. Otherwise it's just once.</p></blockquote><p></p>
[QUOTE="Disgruntled Hobbit, post: 8295004, member: 7030041"] Battlefield Insight's option Improve Precision should probably be triggered by an ally targeting a creature not them attacking Otherwise they attack, you shout, they get advantage and retroactively hit The Shouts should probably grant their bonus tied to something reliable, like half proficiency rather than pushing the character to try and have Wisdom and Intelligence and Charisma as high as possible. Or all the class' options should use the same secondary stat. As written a character will have one effective shout, one that grants a minor bonus, and one likely with a penalty Rise Up should target a creature under an effect a save can end rather a condition. There are some effects that aren't conditions that cause conditions Under Expose Weakness, Distracted should probably just prevent the target from taking reactions. It's simpler to say and manage Under the secondary ability to increase the range you can Help it could be 10 feet per die. Insight dies are big and increase slowly Advanced Signals, Exposed Nerves. There no mechanic in the game called an "attribute" The second benefit of Master's Insight could be cleaned up. Perhaps "The first time in a round you use your Battlefield Insight it doesn't use your reaction." Or a bonus reaction that can only be used for Battlefield Insight Tempered Body should say "you gain proficiency in Strength and Constitution saving throws." Ultimate Awareness is odd. A +10 bonus means the character is always rolling a natural 20 for Perception and Investigation Peerless Insight should add 1d6 to your Insight Pool at the start of EACH of your turns. Otherwise it's just once. [/QUOTE]
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Here it is! Version 5 of my hombrewed Warlord class!
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