Here's an idea..

Jemal, can I make some of my Cohort's gear, meaning use his 9,400GP to buy him some gear at cut rate. I will still use some of my cash for him, giving him a gift or two. Not all of it, but a weapon perhaps, a Bow/arrows I am thinking.I may go elf instead of Gnome, btw.
 

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Well, I believe these are the characters so far:

Starman: Dwarf Fighter 4/ paladin 6 with dwarven waraxes
Zerth: Male gith monk
Uriel: gnome fighter1/ wizard 7/ Eldritch Knight 2
Casar: Half-orc/half elf Druid 10
Nameless: Human Ranger 8 / Horizon walker 2

From these details it appears that we'll need a rogue and maybe a cleric. As such, here is my character (details forth coming)

Keia: Female elven Rogue 7/ Wizard 1 (diviner)/ Shadow dancer 2

That should complete the group.

Keia
 
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Saffron Ildara
Elven Rogue 7 / Wizard (Diviner) 1 / Shadow dancer 2

Background:
Forthcoming

Description:
Forthcoming

Long-term Goals:
Forthcoming

Alignment: Neutral
Experience: 50,000 xps
Age: 137
Gender: Female
Height: 5'2"
Weight: 101 lbs
Eyes: Blue
Hair: Brown, long and braided
Skin: tanned

STR: 16 (18) +4 [15 base +1 level +2 enhancement]
DEX: 18 (20) +5 [16 base +2 racial +2 enhancement]
CON: 14 +2 [15 base –2 racial +1 level]
INT: 18 +3 [18 base]
WIS: 13 +1 [13 base]
CHA: 14 +2 [14 base]

Hit Dice: 7d6 + 1d4 + 2d8 + 20
HP: 68
AC: 23 (24) [10 + 6 Armor + 5 Dex +2 Deflection (+1 Dodge)]
Initiative: +5
BAB: +6
Melee: +10
Ranged: +11
Speed: 30’

FORT: +8 [+2 Base + 2 Con + 2 Resistance +2 Familiar (rat)]
REFL: +15 [+8 Base + 5 Dex + 2 Resistance]
WILL: +7 [+4 Base + 1 Wis + 2 Resistance]

Save Conditionals: Evasion, +2 vs. enchantments (elf)

Attacks-Weapons:
Rapier (+1 Keen) (Sorrow) +11 [+10 Melee + 1 enhancement], 1d6 + 5 damage [+4 Strength +1 Enhancement] (Crit 15-20)
Mighty MW +3 Composite Longbow +12 [+11 Missile +1 enhancement] 1d8 + 3 damage


Damage Conditionals: 4d6 Sneak Attack

Feats: Combat Reflexes, Dodge, Mobility, Spring attack

Pseudo - Feats: Summon familiar (rat), Scribe scroll, Alertness

Racial/Class abilities: Immune to magical sleep (elf), +2 saves vs. Enchantments (elf), Prof. W/ rapier, longbow (elf), diviner specialized (no necromancy) (wizard), 4d6 sneak attack (rogue), trap finding (rogue), trap sense +2 (rogue), Uncanny dodge (rogue), Evasion (rogue), hide in plain sight (shadowdancer), Darkvision (shadowdancer), Evasion (shadowdancer), Improved Uncanny dodge (shadowdancer).

Skills:
Balance +9 [2 Ranks, +2 Synergy-Tumble]
Bluff +10 [8 Ranks]
Craft (alchemy) +5 [1 Rank]
Decipher Script +8 [4 Ranks]
Diplomacy +8 [2 Ranks, +2 Synergy-Sense Motive, +2 Synergy-Bluff]
Disable Device +16 [10 Ranks +2 Synergy-MW Tools]
Disguise +8 [4 ranks, +2 Synergy-Bluff]
Escape Artist +11 [+5 Competence, Vest]
Gather Information +7 [5 Ranks]
Hide +22 [12 Ranks, +5 Competence, robe]
Intimidate +4 [+2 Synergy-Bluff]
Jump +6 [+2 Synergy-Tumble]
Knowledge (arcana) +6 [2 Ranks]
Knowledge (local) +6 [2 Ranks]
Knowledge (planes) +6 [2 Ranks]
Listen +17 [12 ranks, +2 Racial, +2 Alertness]
Move Silently +22 [12 Ranks, +5 Competence, boots]
Open Locks + 19 [10 Ranks, +4 Synergy, vest]
Perform (dance) +7 [5 ranks]
Ride +4 [1 Rank]
Search +18 [12 Ranks, +2 Racial]
Sense Motive +7 [5 Ranks]
Spot +22 [10 Ranks, +2 Racial, +5 Competence, +2 Alertness]
Tumble +17 [12 Ranks]
Use Magic Device +12 [10 Ranks]


Languages: Common, Elven, Draconic, Under-common, Celestial, +1 more

Spells Known: Cantrips (all), 1st (Comprehend Languages, Expeditious Retreat, Identify, Obscuring Mist, Ray of Enfeeblement, Shield, True Strike)

Spells Commonly memorized: Cantrips (Ray of Frost, Detect magic, Prestidigitation), 1st (Ray of Enfeeblement, Shield, True Strike)

Equipment:
Eyes of the Eagle (+5 Spot) [2,500 gp]
Belt of Ogre Power +2 [4,000 gp]
Vest of Escape [5,200 gp]
Mithral Shirt +2 [5,100 gp]
Explorer's Outfit [0gp]
Cloak of Resistance +2 [4,000 gp]
Gloves of Dexterity +2 [4,000 gp]
Rapier +1, keen (called Sorrow) [8,315 gp]
Boots of Elvinkind [2,500 gp]
Robe of Elvinkind [2,500 gp]
Ring of Protection +2 [8,000 gp]
Wand of CLW (50 charges) [750 gp]
Mighty +3 MW Composite Longbow [700 gp]
Heward’s Handy Haversack [2,000 gp]
Quiver 80 arrows [4 gp]
Assorted Daggers (6, 1 of which are silvered) [20 gp]

Gp Remaining: 11
 
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I'm changing to Elf Wizard (Diviner) 7/Ranger 1/Eldritch Knight2

Cohort will be and Elf Cleric/Ranger

I'll try and have them up today, most likely finished tomorrow.
 


OK, guys, things're looking good so far. I'm going to head to the rogues Gallery so we can start getting stuff finalized and posted there.

In the meantime, a few things to clarify:

ZERTH -
Jemal, I'm planning to write my character's background soon and I have some questions. Is there something you'd absolutely want me to include? Like how are the Githzerai organized in the area the game begins and who are my superiors? Am I a lone emissary sent to organize resistance or are there others, too? What's my connection to the group of magic users with the item creation abilities? Anything else I should know?

The Githzerai are very loosely organized, you may be part of a small group, but there is no 'organized' Githzerai help for the world. The Zerai have other things they're worried about, but you basically don't know anything about these things.
Your connection to the 'Cabal' is up to you, but a few suggestions could be :
You came looking for an organized resistance, and the group they're with has become the largest organization against the Yanki largely due to the fact that they have access to magical items (Which have become all but impossible to buy as of late.)

URIEL -
So long as you're paying the XP and the cohort's paying the gold, you can make the items for him (or her)
 




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