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<blockquote data-quote="Ruin Explorer" data-source="post: 8118887" data-attributes="member: 18"><p>[CITATION NEEDED] and "Facts not in evidence, your honour!", is how I respond to this extreme claim.</p><p></p><p>And extreme claims require extreme evidence. I haven't seen any evidence to support this. As far as I can tell, this is basically a superstition you're promoting, whilst ignoring so many other factors that it's just silly. It's like those people who say that the Spartans were better warriors than other Greek hoplites because they were "tougher" and practiced baby-killin' and got their kids to murder helots and so on, whilst ignoring the much more salient facts that the Spartans trained vastly more (it's not even comparable), and engaged in vastly more battle (as a result of their "ruling a ticking timebomb of slavery" situation) than any other Greeks. You're saying "Oh it's releasing rules that kill sales to new players who don't even know about those rules!", and ignoring the fact that in both the 1980s and now, D&D was "having a moment" culturally, and that the rules themselves were at their peak moments of accessible-ness, which actually doesn't have anything to do with "extra" material on top of that, only the core material. 2E, 3E, and 4E were nowhere near as accessible as 5E is, and 3E was very successful as well, despite having less accessible rules, and releasing absolutely giant tons of extra material, because D&D was also "having a moment", albeit a much smaller one, culturally there as well.</p><p></p><p>So attributing all this success to whether they put out X sourcebooks or X+1, which is literally what you're doing, given the particularly wild "THIS BOOK MAY BE A BOOK TOO FAR!!!!" angle you're arguing is just superstitious nonsense. Better throw all the women and cats off your ship, I guess.</p><p></p><p>(As an aside, I can buy that how many books you put out is a factor in the long-term health of a game, but that cuts in both directions, AFAICT, my issue with the primacy this poster is giving to it. It's also a self-fulfilling prophecy. Whichever book is the last book you put out before your RPG became less popular, that's the X+1 book. That's not logic - that's magical thinking.)</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8118887, member: 18"] [CITATION NEEDED] and "Facts not in evidence, your honour!", is how I respond to this extreme claim. And extreme claims require extreme evidence. I haven't seen any evidence to support this. As far as I can tell, this is basically a superstition you're promoting, whilst ignoring so many other factors that it's just silly. It's like those people who say that the Spartans were better warriors than other Greek hoplites because they were "tougher" and practiced baby-killin' and got their kids to murder helots and so on, whilst ignoring the much more salient facts that the Spartans trained vastly more (it's not even comparable), and engaged in vastly more battle (as a result of their "ruling a ticking timebomb of slavery" situation) than any other Greeks. You're saying "Oh it's releasing rules that kill sales to new players who don't even know about those rules!", and ignoring the fact that in both the 1980s and now, D&D was "having a moment" culturally, and that the rules themselves were at their peak moments of accessible-ness, which actually doesn't have anything to do with "extra" material on top of that, only the core material. 2E, 3E, and 4E were nowhere near as accessible as 5E is, and 3E was very successful as well, despite having less accessible rules, and releasing absolutely giant tons of extra material, because D&D was also "having a moment", albeit a much smaller one, culturally there as well. So attributing all this success to whether they put out X sourcebooks or X+1, which is literally what you're doing, given the particularly wild "THIS BOOK MAY BE A BOOK TOO FAR!!!!" angle you're arguing is just superstitious nonsense. Better throw all the women and cats off your ship, I guess. (As an aside, I can buy that how many books you put out is a factor in the long-term health of a game, but that cuts in both directions, AFAICT, my issue with the primacy this poster is giving to it. It's also a self-fulfilling prophecy. Whichever book is the last book you put out before your RPG became less popular, that's the X+1 book. That's not logic - that's magical thinking.) [/QUOTE]
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