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<blockquote data-quote="Mistwell" data-source="post: 8119005" data-attributes="member: 2525"><p>Again, the link I was pulling from was IN THE POST YOU QUOTED. Did you miss it? It sure sounds like you did.</p><p></p><p><a href="https://dontsplitthepodcastnetwork.com/table-top-babble/2017/1/2/001-mike-mearls" target="_blank">HERE IT IS AGAIN</a>. Fast forward to around the 5:50 mark and listen. Mike Mearls is not specifying any one particular edition for almost the entirety of his comments. He looks to be talking in general terms about the past of D&D leading up to 5th edition. </p><p></p><p>Here, I will even transcribe it:</p><p></p><p>"When you look at D&D, it's big right. There's just lots of stuff. And it is very intimidating. Not only for beginners, but you always have a sense for veteran DMs that you bought everything, that well now the broken combo is coming out, or you know well if using this feat and this prestige class, or depending on what edition you're playing, these kinds of characters where you really have a hard time understanding really what they can do.</p><p></p><p>And then I also think for Settings, you know one of the things we also hear about Forgotten Realms especially is that people say I don't feel comfortable Dungeon Mastering it because there's so much detail that I never really feel that I have a good handle on what's going on.</p><p></p><p>And so I think that that wall of information really was daunting to people. Especially the people who we weren't getting but who wanted to play D&D.</p><p></p><p>And I think if there's been a story of 5th Edition, why it's been a success, is that we've finally been able to dip down what turns out to be a very large group of people who wanted to play D&D, but there were just too many barriers between them and the game. And I think that the volume of releases, that shelf of games, that shelf of books, was a big part of it. Because there just weren't clear starting points.</p><p></p><p>And there also weren't clear conversations. That when you think about it, if you're a new player, and you were talking to the existing players and asking "Where should I start?" if you've been on any forum or on Reddit, I believe in the past that what happened is that it wasn't really clear beyond the player's handbook what you should get. Like what was the big event? What were people talking about?</p><p></p><p>And now that we have this more focus, I think it has been bringing together the view and so then people think "Oh well you should start with, like, Storm King's Thunder." Like you'd run that campaign, it's the one everyone is talking about. And then what I think has happened is this sort of digital culture and role-playing culture has kind of really melded together."</p></blockquote><p></p>
[QUOTE="Mistwell, post: 8119005, member: 2525"] Again, the link I was pulling from was IN THE POST YOU QUOTED. Did you miss it? It sure sounds like you did. [URL='https://dontsplitthepodcastnetwork.com/table-top-babble/2017/1/2/001-mike-mearls']HERE IT IS AGAIN[/URL]. Fast forward to around the 5:50 mark and listen. Mike Mearls is not specifying any one particular edition for almost the entirety of his comments. He looks to be talking in general terms about the past of D&D leading up to 5th edition. Here, I will even transcribe it: "When you look at D&D, it's big right. There's just lots of stuff. And it is very intimidating. Not only for beginners, but you always have a sense for veteran DMs that you bought everything, that well now the broken combo is coming out, or you know well if using this feat and this prestige class, or depending on what edition you're playing, these kinds of characters where you really have a hard time understanding really what they can do. And then I also think for Settings, you know one of the things we also hear about Forgotten Realms especially is that people say I don't feel comfortable Dungeon Mastering it because there's so much detail that I never really feel that I have a good handle on what's going on. And so I think that that wall of information really was daunting to people. Especially the people who we weren't getting but who wanted to play D&D. And I think if there's been a story of 5th Edition, why it's been a success, is that we've finally been able to dip down what turns out to be a very large group of people who wanted to play D&D, but there were just too many barriers between them and the game. And I think that the volume of releases, that shelf of games, that shelf of books, was a big part of it. Because there just weren't clear starting points. And there also weren't clear conversations. That when you think about it, if you're a new player, and you were talking to the existing players and asking "Where should I start?" if you've been on any forum or on Reddit, I believe in the past that what happened is that it wasn't really clear beyond the player's handbook what you should get. Like what was the big event? What were people talking about? And now that we have this more focus, I think it has been bringing together the view and so then people think "Oh well you should start with, like, Storm King's Thunder." Like you'd run that campaign, it's the one everyone is talking about. And then what I think has happened is this sort of digital culture and role-playing culture has kind of really melded together." [/QUOTE]
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