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<blockquote data-quote="wakedown" data-source="post: 7785018" data-attributes="member: 15901"><p>Ah, I wouldn't try to convince you otherwise but in the 3E era I've been using them with good results. In the last half-dozen or so 3E campaigns they are all essentially banked to "cheat death" when players fall in love with particular characters and Raise Dead is prohibitive. Cheat Death we handle in one of two ways, 2 points to be alive but unconscious or 1 point for a +8 to a recently failed roll.</p><p></p><p>As part of the agreement, GMs can give select BBEGs "Villain Points". These are typically employed if I'm running-as-written a printed module/AP and the BBEG would otherwise drop to a Slumber Hex or some sort of anti-climatic outcome.</p><p></p><p>At any rate, I've had good mileage using them as a pool of points to ensure narrative protection in the rocket-tag-esque 3E era of gaming. I imagine if you liked PF2E for all reasons except Hero Points, you could easily play without them. I know for one gamer, for example, the current presentation of the Champion/Paladin is a hard line deal-breaker which is a tough one to overcome unless the group agrees to a homebrew rewrite of the class.</p></blockquote><p></p>
[QUOTE="wakedown, post: 7785018, member: 15901"] Ah, I wouldn't try to convince you otherwise but in the 3E era I've been using them with good results. In the last half-dozen or so 3E campaigns they are all essentially banked to "cheat death" when players fall in love with particular characters and Raise Dead is prohibitive. Cheat Death we handle in one of two ways, 2 points to be alive but unconscious or 1 point for a +8 to a recently failed roll. As part of the agreement, GMs can give select BBEGs "Villain Points". These are typically employed if I'm running-as-written a printed module/AP and the BBEG would otherwise drop to a Slumber Hex or some sort of anti-climatic outcome. At any rate, I've had good mileage using them as a pool of points to ensure narrative protection in the rocket-tag-esque 3E era of gaming. I imagine if you liked PF2E for all reasons except Hero Points, you could easily play without them. I know for one gamer, for example, the current presentation of the Champion/Paladin is a hard line deal-breaker which is a tough one to overcome unless the group agrees to a homebrew rewrite of the class. [/QUOTE]
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