Lurks-no-More said:I've never quite understood the hatred of AoOs. Grappling slowing the game down, I can understand; it doesn't come up that often, so people often don't learn (or don't bother learning, as it may) the rules by heart.
Anyway, I really hope some form of AoO-like mechanic remains, to keep people from blithely passing between enemies to attack the wizards and whatnot in the back.
Easier, yes, but with AoOs, you *can* pass there... just not without a risk. Adds an element of tactical consideration, and doesn't in my experience slow the game down significantly.epochrpg said:Wouldn't it have been easier to say you cannot pass through a threatened square? Then you'd have to engage the front-line guards first before moving in on the wizard.
Lurks-no-More said:I've never quite understood the hatred of AoOs. Grappling slowing the game down, I can understand; it doesn't come up that often, so people often don't learn (or don't bother learning, as it may) the rules by heart.
Lurks-no-More said:Easier, yes, but with AoOs, you *can* pass there... just not without a risk. Adds an element of tactical consideration, and doesn't in my experience slow the game down significantly.
That is my impression as well. I'd expect there to be some specific changes, but it may be largely similiar with just a new name/way of looking at it.Baby Samurai said:Well judging from the dragon battle article, AoO are being replaced with Immediate Actions.
If you are doing this you probably got it right (by the rules) 80% of the time and did a good job of interpreting the rules 18 to 20% of the time.vagabundo said:I didnt really have a problem with AOOs but I would decide from common sense (not 100% rules based probably) if an AOO applied.