Here's to the extinction of the AOO

BASHMAN

Basic Action Games
I am hoping that AOOs are gone in 4e. Nothing slows down play more than this rule. Maybe AOO should be a special ability/power that a fighter type could CHOOSE to take, but not a standard thing that everyone can do.
 

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I think it depends greatly on what you want to achieve with respect to game play.

If you want combats to be more mobile, then reducing the risk for moving around in combat is a good idea.

If you want characters to attempt more combat maneuvers such as trip, disarm and sunder, then reducing the risk for attempting such maneuvers is a good idea.

If magic spells are closer in power to what characters of other classes will be able to do, then there is less of a need to add an additional risk for casting spells in combat.

On the other hand, the ability to make an AOO under certain circumstances might be a good way to balance the disparity in actions between a single tough monster and a party of five adventurers (see the description of a fight against a dragon for details).
 

I've never quite understood the hatred of AoOs. Grappling slowing the game down, I can understand; it doesn't come up that often, so people often don't learn (or don't bother learning, as it may) the rules by heart.

Anyway, I really hope some form of AoO-like mechanic remains, to keep people from blithely passing between enemies to attack the wizards and whatnot in the back.
 

Lurks-no-More said:
I've never quite understood the hatred of AoOs. Grappling slowing the game down, I can understand; it doesn't come up that often, so people often don't learn (or don't bother learning, as it may) the rules by heart.

Anyway, I really hope some form of AoO-like mechanic remains, to keep people from blithely passing between enemies to attack the wizards and whatnot in the back.

Wouldn't it have been easier to say you cannot pass through a threatened square? Then you'd have to engage the front-line guards first before moving in on the wizard.
 

epochrpg said:
Wouldn't it have been easier to say you cannot pass through a threatened square? Then you'd have to engage the front-line guards first before moving in on the wizard.
Easier, yes, but with AoOs, you *can* pass there... just not without a risk. Adds an element of tactical consideration, and doesn't in my experience slow the game down significantly.
 

Lurks-no-More said:
I've never quite understood the hatred of AoOs. Grappling slowing the game down, I can understand; it doesn't come up that often, so people often don't learn (or don't bother learning, as it may) the rules by heart.

I actually wonder if that explains most of the hatred - people who didn't want to bother understanding how it worked, encountering it in game.

What slows down combat or other situations where there's a conflict to be resolved in my experience is people encountering a rule that they haven't bothered to understand fully until that moment - whether it be a specific combat action, spell, feat or attack of opportunity.

In my experience, the players hunting down dice to roll slows play down more than attacks of opportunity.
 

Lurks-no-More said:
Easier, yes, but with AoOs, you *can* pass there... just not without a risk. Adds an element of tactical consideration, and doesn't in my experience slow the game down significantly.


I think if AOOs were as simple as that then I would like them more. It was the amount of things in a face to face encounter that could trigger AOOs that caused problems for people.

I didnt really have a problem with AOOs but I would decide from common sense (not 100% rules based probably) if an AOO applied.
 


Baby Samurai said:
Well judging from the dragon battle article, AoO are being replaced with Immediate Actions.
That is my impression as well. I'd expect there to be some specific changes, but it may be largely similiar with just a new name/way of looking at it.
 

vagabundo said:
I didnt really have a problem with AOOs but I would decide from common sense (not 100% rules based probably) if an AOO applied.
If you are doing this you probably got it right (by the rules) 80% of the time and did a good job of interpreting the rules 18 to 20% of the time.
 

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