wayne62682
First Post
IMO the hatred of AoOs is because while it increases the "tactical level" of the game, it turns it into a mini-wargame. Back with my old group, every combat devolved into a chess game, with us trying to choose the best way to take movement to avoid any AoOs, because blindly moving had proved to be deadly when we first started playing. So yes, it did slow the game down a great deal for us and made it feel like a board game, where it was in your best interest to take 5 minutes calculating how best to move your "piece".
I'd love to get rid of them.
I'd love to get rid of them.