Piratecat said:Actually, I'd say you have.
Everything I know about GMing came from studying astonishingly good DMs in the RPGA. Jay Tummelson (now with Rio Grande Games), Teeuwynn Woodruff (who is now at WotC), the late Brett Bakke, and a dozen more -- people who could make a pre-written module simply sing. I've had some of the funniest, most exciting D&D games of my life running or playing in RPGA classic games. I've also made dozens of great friends who I'm in touch with to this day.
Of course, I've also played with sucky tables and beginning DMs. It happens. But in my experience, the superb outweighs the mediocre.
QFT. In 6 years of RPGA play, I've played in hundreds of enjoyable games (and, yes, a few lousy ones). I strongly believe that 80% of the enjoyment that one gets out of an RPG is the people you play it with, and the vast majority of the folks I've played with in the RPGA are good players, and good people, too. I, too, have made friends all over the country through the RPGA, and I know that my experiences in RPGA play have helped me to become a better player and DM in my home games.
(I'd also point out that, back when Piratecat was an active DM in the RPGA, he, too, was widely considered to be one of the top DMs in the organization.)
Piratecat said:The Campaign style of RPGA play doesn't appeal to me, so I can't speak for games nowadays. But I'm hesitant to condemn RPGA games as a whole.
I joined the RPGA at the tail end of the "Classic" era, and most of my experience has been with Campaign-style games, but I'd say that everything that PC notes above is still true.