The Immortals Rules and D&D Rules Cyclopedia would disagree.That fails your "appeal to tradition" test: characters over 20th level where not supported until 3rd edition.
The Immortals Rules and D&D Rules Cyclopedia would disagree.That fails your "appeal to tradition" test: characters over 20th level where not supported until 3rd edition.
I guess your telepathic and telekinetic power can be view as skill with all the versatility that some Dm can allow with them. In the case you state using a reaction to telekineticly catch a falling ally, some Dm might allow a athletic check to do the same. Telekinesis can be apply to athletic, acrobatic, sleight of hand, various tools, and also grappling, shoving, throwing.The version of the psion I'd want wouldn't be that versatile.
Like I said, it would have many natural restrictions. The psion would be limited to variations of the same 10-12 mental phenomena. Damage would be limited to psychic, force, bludgeoning, and maybe poison. No raising dead. Limited healing if any. No replication of skills. No actual transformation or tranmutation that isn't purely biological or physically manipulated. No conjuration or necromancy outside of maybe tapping into the Astral Plane.
Just a telekinetic telepath who can perceive extra things. Not a wizard.
You have never read the book, Firestarter by Stephen King, or seen the movie based on it, have you?
Yeah, that does seem a it much for the base class, but Psi-ers using elemental powers is a common enough trope (aformentioned stephen king books, lots of X-men mutants, and my personal favorite, EarthBound and the Mother games.) and different enough from a basic psion to make a subclass out of. Even if that doesn't work, it could always be a subclass of another class.Nope.
But pyrokinesis I think is too much for the based Psion.
It could be a subclass.
The Base Psion should be limited to only a couple groups of powers all psion should be expected to have (telekinesis, telepathy, organ control, astral projection). Stuff like pyrokinesis and mental transportation would have to be extra.
That is technically a different game, not AD&D. Also, 4e supported over level 20 play in name only. They really just stretched 20 levels out to 30. For example, in 5e you can get the Wish spell at 17th level. In 4e, it was a 29th level spell. Monsters were similarly stretched out. Take the balor: 4e was lvl 29 and 5e is CR 19, or 2/3's the "level".The Immortals Rules and D&D Rules Cyclopedia would disagree.
Tradition = money is a good enough reason. Sure, in a debate you really should go further in explaining why you like the class and what you want, but really, it doesn't NEED to go further.
But that's not accurate. It DOES have meaning. If you like the tradition and want it to continue, that means something. It may not be a sufficient reason for you or have enough meaning for you, but it is a reason and it does have meaning.
But that's not accurate. It DOES have meaning. If you like the tradition and want it to continue, that means something. It may not be a sufficient reason for you or have enough meaning for you, but it is a reason and it does have meaning.
He didn't say anything about money. And the idea that a psion class = money while psion subclasses don't is nonsensical.
This is not entirely true. While they would by one without a Psion, they would sell a lot more WITH a Psion. People enjoy full casters, rather than just partial casters. As the existence of Wizard, Druid, Sorcerer and Clerics shows. I'm not including bard, because Bards as a full caster is a new thing and I don't think they needed to be.People will buy a book with psionics in it, not specifically one with a psion class.
You can repeat that until you are blue in the face and it will still not be true. It just doesn't have meaning to YOU.So no, it does not have any meaning in this context
So why are you not crying for a Shaman class? A Witch class? A Wu-Jen class? A Ninja class? A Jester class?
If "it's traditional" has enough alone to be a meaningful reason, you'd be asking for those as well.
I guess your telepathic and telekinetic power can be view as skill with all the versatility that some Dm can allow with them. In the case you state using a reaction to telekineticly catch a falling ally, some Dm might allow a athletic check to do the same. Telekinesis can be apply to athletic, acrobatic, sleight of hand, various tools, and also grappling, shoving, throwing.
telepathy can be apply to persuasion, deception, intimidation.
Describe like that it remove a lot of luster the the Psion, but the balance won’t let him be much better than a fighter or a rogue, except that it will be speechless and at distant.
Yeah, that does seem a it much for the base class, but Psi-ers using elemental powers is a common enough trope (aformentioned stephen king books, lots of X-men mutants, and my personal favorite, EarthBound and the Mother games.) and different enough from a basic psion to make a subclass out of. Even if that doesn't work, it could always be a subclass of another class.