Level Up (A5E) Heritage Gifts/Paragons


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Ah, but the options currently being published (by WotC) are called races.
I’m sure they are. But the heritages in LU aren’t equivalent to WotC races. They’re a different building block and are not intended to mimic races.
 


I’m sure they are. But the heritages in LU aren’t equivalent to WotC races. They’re a different building block and are not intended to mimic races.
I know they aren't equivalent, but Horwath was specifically referring to the WotC races, which is why they called them races.

Hm. I seem to be stuck in proofreading mode from reading the Adventurer's Guide. :) I shall refrain from belaboring this point!
 

Yea, you're absolutely right; Forest Gnome is normally the better choice here. Resist fire is nice, but the rest of the Mountain Dwarf package is pretty blah unless you're a squishy caster.
Actually my impression was the opposite: resist fire is very powerful, and on top you have weapon and armor proficiencies, one skill, stonecunning and more languages. I'm not a huge fan of illusion spells, and even if they can be very useful or powerful you get the more interesting spells later on. With Mountain Dwarf you get everything at level 1
 

Actually my impression was the opposite: resist fire is very powerful, and on top you have weapon and armor proficiencies, one skill, stonecunning and more languages. I'm not a huge fan of illusion spells, and even if they can be very useful or powerful you get the more interesting spells later on. With Mountain Dwarf you get everything at level 1
Depends on the class, I feel. Most of the features are basically ribbons. If the skill choice had been a free pick instead of Engineering, that would wait it a little more towards Dwarf. The real selling point for the M Dwarf is the free armor and weapons. For a wizard or sorcerer, I'd definitely lean M Dwarf. But for a Fighter or Rogue or anyone else without an obvious use of concentration, I'd want those free spell picks. Blur is a top tier defensive spell, and Disguise Self and Major Image are fantastic utility.

Resistance to fire is one of the better resistances, but I don't rate any resistance that highly, personally. If your campaign can expect a lot of spellcasting or fire-using enemies, than I would weight it more heavily.
 


In a5e, with fleshed-out exploration and social pillars, "ribbon" is no longer a thing!

Also speaking with animals counts as a language for a forest gnome, so there. :p
Fair.

Getting back to the point of the earlier post, I feel if people can rationally disagree as to which of two choices are better, than it's fair to call them "roughly balanced".
 


Fair.

Getting back to the point of the earlier post, I feel if people can rationally disagree as to which of two choices are better, than it's fair to call them "roughly balanced".
Maybe you're right.
Although I still stand by the fact that the relative power balance between the two cultures changes quite a bit depending on char level.
Blur is a very powerful defensive buff but you have to wait 2 levels before you get it. I definitely wouldn't choose this culture for a fighter, at least if I were going for mechanical benefits.

There's also a separate aspect that I'm not totally sold on at the moment.
With heritages it makes kinda sense to me that there are some particular abilities you unlock later on (spells and paragon traits): as you grow you achieve your DNA potential.
But for culture, I really don't see a good way of rationalizing why you should gain spells when you advance a few levels. Did you know the spell before but weren't powerful enough to cast it?
 

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