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HERO HOOKS v2 now accepting submissions!! (FREE BOOK w/ 5)
HERO HOOKS v2 now accepting submissions!!
FREE BOOK with 5 HOOK SUBMISSIONS
(for more see below)
__________________________________________________
Be the first on your block to have your very own HERO HOOK published in HHv2!
Simply read the HERO HOOK Writer's Guidelines below, follow the instructions and start writing. Please send all submissions in plain EMAIL text to:
kevperrine@yahoo.com
ANY & ALL Hero Hooks will be accepted and included in upcoming editions of HERO HOOKS, only those Hooks of profane or poor taste will not be included. Writer Creators (YOU) will retain full copy write to your work. By submitting your work you allow its exclusive inclusion in upcoming HERO HOOK editions. You may submit as many HERO HOOKS as you like!!
SPECIAL OFFER with multiple submissions!!
FREE • FREE • FREE • FREE • FREE • FREE
FREE • FREE • FREE • FREE • FREE • FREE
FREE • FREE • FREE • FREE • FREE • FREE
Future volumes of HERO HOOKS will sell
for $5-15 dependent on size. If you
submit FIVE or more HERO HOOKS you will
receive a FREE copy of the HERO HOOK vol
in which you HOOK(s) appears!!
__________________________________________________
RULES OF THE HOOK GAME: Writing Guidelines Goals
Giving super heroic role-players HOOKS to begin adventures & allowing unpublished writers a forum to be published in a quality product.
All HERO HOOKS follow these five Golden Rules.
• LENGTH: HOOKS are short. Complicated plots of world domination are not the realm of HERO HOOKS - concise ideas and flashes of inspiration. Most HOOKS are 3-4 paragraphs with three one paragraph possibilities for the cause, usually fitting on a single page.
• STATISTICS: HOOKS do not have time or space for statistics. Any mention of exact numbers, power levels and ranks will be mercilessly purged. Game Masters are usually pretty crafty - they can invent statistics and details as they need them. Suggestions of super powers or types of villains are the most detail needed.
• POSSIBILITIES: HOOKS have three endings or possibilities. Not two, not four. THREE. The possibilities themselves don't usually describe different variations. Possibilities that just say "As option 2, but this time . . ." are not regarded favorably. Think. Be original!
• PRETTY LAYOUT: Fancy layouts specific to your HERO HOOKS are not needed, all HOOKS’ will be laid out in HERO HOOKS fashion. So whatever you send, send it in good old vanilla plain text. Do not include any bullets, numbers, etc... Follow the examples below.
• COHERENT: This one should be obvious. If I can't understand what's going on or if there are vast yawning chasms in your logic, then it won't get much further than my e-mail in-box.
REMEMBER
BECAUSE you will retain full copy write of your HERO HOOK(s) please take care to edit your work carefully. NO HERO HOOK submission will be altered from it's author's original draft.
For MORE helpful tips for writing see: http://mywebpages.comcast.net/kperrine/HeroHooks/HERO_HOOKS.htm
HERO HOOK EXAMPLES
All HERO HOOKS MUST follow the HERO HOOKS layout examples below.
HOOKS must be in plain text - with no bullets, numbers, fonts, etc... Please.
__________________________________________________
COLLISION COURSE [by Dan Simpson]
An unexpected and massive meteor shower erupts overhead one evening. Thousands of red and orange streaks blink across the night sky. Traffic stops and awed residents are drawn out of their homes. The spectacle lasts for little over an hour before a giant white comet suddenly appears on the horizon. Larger and larger it grows, until the night sky is torn open as it enters Earth's atmosphere...
EXPLANATIONS:
The comet slows as it enters the Earth's atmosphere. The comet stops moving entirely as it nears the city. Particles of ice from the comet melt and fall to the ground. The ice chunks transform into vaguely human shapes. They are alien entities, bent on conquering the human race! As the comet melts, more and more aliens are loosed upon the city.
The comet is much smaller than what was first thought, and heading straight for the ocean. The comet impact sends tidal waves across the oceans... But suddenly nations are mobilizing their military forces to retrieve the comet... or what is inside the comet... Warships, planes, and government-sponsored super teams are all on their way to the comet crash site... and each other.
The Comet threatens not only the city, but the world! A strike team of super-powered super heroes has little less than an hour to divert the course of the comet.
STRANGE SOUNDS [By Mark "neo" Howe]
For a time now the heroes have noticed strange sounds coming from somewhere in their Headquarters, nothing obviously amiss, or frightening just rattling, humming or machine noises, faint and distant, late at night...
At first it was once in a while, but more recently it has been happening every night and just enough to finally make conversation and you decide once and for all to track them down to their source.
EXPLANATIONS:
Bases Computer is a developing sentience and considers the heroes to be an infection, it has been working on building remotes and the time has come for it to cleanse its system.
Part of the base is a portal to some extradimensional space, each night beings from this space have been sneaking into the base and stealing bits and pieces of equipment but for what ends?
The base is in fact not a building but a submerged vehicle, powering and repairing itself slowly before returning to the point of its origin, summoned by some remote recall signal. If it cannot be stopped it will take them with it...
__________________________________________________
For more examples
DOWNLOAD HERO HOOKS vol. 1 FREE:
http://www.mutantsandmasterminds.com/gimmicks_gadgets/cat_mutants_masterminds_adventures.php
__________________________________________________
__________________________________________________
HERO HOOKS: A Comic Book Story Toolkit
Mini-Adventure Seeds for use with super heroic role-playing games
HERO HOOKS is a collection of one-shot comic scenarios, plots, and possibilities intended to get the Game Master's creative gears going – a starting point for a one-shot adventure or possibly an entire campaign. Each of these HOOKS are typically less than a page long and begin with an evocative paragraph followed by three possible explanations for Game Masters to choose and/or build from. These seeds do not contain game statistics and detailed setting information – that can be best left to individual GMs. The HOOKS and Explanations range from full-blown super villainous threats to the purely human challenges, allowing GMs to tailor the ideas easily dropping into any campaign..
All contents © copyright 2008 by their individual authors; reproduction for anything other than personal use (i.e., putting the beatdown on your heroes) requires their express consent. All rights reserved worldwide. Any resemblance between characters in this collection and actual persons, living or dead, is purely coincidental.
HERO HOOKS and characters within are trademarks of BRAINSTORM Studio.
__________________________________________________
__________________________________________________
Please post any questions here.
Thank you and Happy HERO HOOK!
best,
-kev-
"...with great power..."
HERO HOOKS v2 now accepting submissions!!
FREE BOOK with 5 HOOK SUBMISSIONS
(for more see below)
__________________________________________________
Be the first on your block to have your very own HERO HOOK published in HHv2!
Simply read the HERO HOOK Writer's Guidelines below, follow the instructions and start writing. Please send all submissions in plain EMAIL text to:
kevperrine@yahoo.com
ANY & ALL Hero Hooks will be accepted and included in upcoming editions of HERO HOOKS, only those Hooks of profane or poor taste will not be included. Writer Creators (YOU) will retain full copy write to your work. By submitting your work you allow its exclusive inclusion in upcoming HERO HOOK editions. You may submit as many HERO HOOKS as you like!!
SPECIAL OFFER with multiple submissions!!
FREE • FREE • FREE • FREE • FREE • FREE
FREE • FREE • FREE • FREE • FREE • FREE
FREE • FREE • FREE • FREE • FREE • FREE
Future volumes of HERO HOOKS will sell
for $5-15 dependent on size. If you
submit FIVE or more HERO HOOKS you will
receive a FREE copy of the HERO HOOK vol
in which you HOOK(s) appears!!
__________________________________________________
RULES OF THE HOOK GAME: Writing Guidelines Goals
Giving super heroic role-players HOOKS to begin adventures & allowing unpublished writers a forum to be published in a quality product.
All HERO HOOKS follow these five Golden Rules.
• LENGTH: HOOKS are short. Complicated plots of world domination are not the realm of HERO HOOKS - concise ideas and flashes of inspiration. Most HOOKS are 3-4 paragraphs with three one paragraph possibilities for the cause, usually fitting on a single page.
• STATISTICS: HOOKS do not have time or space for statistics. Any mention of exact numbers, power levels and ranks will be mercilessly purged. Game Masters are usually pretty crafty - they can invent statistics and details as they need them. Suggestions of super powers or types of villains are the most detail needed.
• POSSIBILITIES: HOOKS have three endings or possibilities. Not two, not four. THREE. The possibilities themselves don't usually describe different variations. Possibilities that just say "As option 2, but this time . . ." are not regarded favorably. Think. Be original!
• PRETTY LAYOUT: Fancy layouts specific to your HERO HOOKS are not needed, all HOOKS’ will be laid out in HERO HOOKS fashion. So whatever you send, send it in good old vanilla plain text. Do not include any bullets, numbers, etc... Follow the examples below.
• COHERENT: This one should be obvious. If I can't understand what's going on or if there are vast yawning chasms in your logic, then it won't get much further than my e-mail in-box.
REMEMBER
BECAUSE you will retain full copy write of your HERO HOOK(s) please take care to edit your work carefully. NO HERO HOOK submission will be altered from it's author's original draft.
For MORE helpful tips for writing see: http://mywebpages.comcast.net/kperrine/HeroHooks/HERO_HOOKS.htm
HERO HOOK EXAMPLES
All HERO HOOKS MUST follow the HERO HOOKS layout examples below.
HOOKS must be in plain text - with no bullets, numbers, fonts, etc... Please.
__________________________________________________
COLLISION COURSE [by Dan Simpson]
An unexpected and massive meteor shower erupts overhead one evening. Thousands of red and orange streaks blink across the night sky. Traffic stops and awed residents are drawn out of their homes. The spectacle lasts for little over an hour before a giant white comet suddenly appears on the horizon. Larger and larger it grows, until the night sky is torn open as it enters Earth's atmosphere...
EXPLANATIONS:
The comet slows as it enters the Earth's atmosphere. The comet stops moving entirely as it nears the city. Particles of ice from the comet melt and fall to the ground. The ice chunks transform into vaguely human shapes. They are alien entities, bent on conquering the human race! As the comet melts, more and more aliens are loosed upon the city.
The comet is much smaller than what was first thought, and heading straight for the ocean. The comet impact sends tidal waves across the oceans... But suddenly nations are mobilizing their military forces to retrieve the comet... or what is inside the comet... Warships, planes, and government-sponsored super teams are all on their way to the comet crash site... and each other.
The Comet threatens not only the city, but the world! A strike team of super-powered super heroes has little less than an hour to divert the course of the comet.
STRANGE SOUNDS [By Mark "neo" Howe]
For a time now the heroes have noticed strange sounds coming from somewhere in their Headquarters, nothing obviously amiss, or frightening just rattling, humming or machine noises, faint and distant, late at night...
At first it was once in a while, but more recently it has been happening every night and just enough to finally make conversation and you decide once and for all to track them down to their source.
EXPLANATIONS:
Bases Computer is a developing sentience and considers the heroes to be an infection, it has been working on building remotes and the time has come for it to cleanse its system.
Part of the base is a portal to some extradimensional space, each night beings from this space have been sneaking into the base and stealing bits and pieces of equipment but for what ends?
The base is in fact not a building but a submerged vehicle, powering and repairing itself slowly before returning to the point of its origin, summoned by some remote recall signal. If it cannot be stopped it will take them with it...
__________________________________________________
For more examples
DOWNLOAD HERO HOOKS vol. 1 FREE:
http://www.mutantsandmasterminds.com/gimmicks_gadgets/cat_mutants_masterminds_adventures.php
__________________________________________________
__________________________________________________
HERO HOOKS: A Comic Book Story Toolkit
Mini-Adventure Seeds for use with super heroic role-playing games
HERO HOOKS is a collection of one-shot comic scenarios, plots, and possibilities intended to get the Game Master's creative gears going – a starting point for a one-shot adventure or possibly an entire campaign. Each of these HOOKS are typically less than a page long and begin with an evocative paragraph followed by three possible explanations for Game Masters to choose and/or build from. These seeds do not contain game statistics and detailed setting information – that can be best left to individual GMs. The HOOKS and Explanations range from full-blown super villainous threats to the purely human challenges, allowing GMs to tailor the ideas easily dropping into any campaign..
All contents © copyright 2008 by their individual authors; reproduction for anything other than personal use (i.e., putting the beatdown on your heroes) requires their express consent. All rights reserved worldwide. Any resemblance between characters in this collection and actual persons, living or dead, is purely coincidental.
HERO HOOKS and characters within are trademarks of BRAINSTORM Studio.
__________________________________________________
__________________________________________________
Please post any questions here.
Thank you and Happy HERO HOOK!
best,
-kev-
"...with great power..."